Index: cc/trees/transform_node.h |
diff --git a/cc/trees/transform_node.h b/cc/trees/transform_node.h |
index 2abfb1cc00480b7eb14ed6dab868d15a165a4096..2cdfbbe1ae2c5607d0b4eea74af16e45720dc142 100644 |
--- a/cc/trees/transform_node.h |
+++ b/cc/trees/transform_node.h |
@@ -123,6 +123,10 @@ struct CC_EXPORT TransformNode { |
// We need to track changes to to_screen transform to compute the damage rect. |
bool transform_changed : 1; |
+ // Whether all tiles for the animation's content have been ready |
+ // since the transform last animated. Only relevant when animated. |
+ bool ready_since_animation : 1; |
wkorman
2017/05/20 01:31:28
Is there a reason we can't/shouldn't do this on th
pdr.
2017/05/22 17:03:34
Tiles sort of feel like a Layer concept more than
wkorman
2017/05/22 17:18:25
Well, it's already on Layer (well, LayerImpl) toda
enne (OOO)
2017/05/22 18:51:59
Sorry, but I agree strongly with pdr here. Tiles
wkorman
2017/05/22 18:55:52
That's cool, I am happy to rework it. How do you f
|
+ |
// TODO(vollick): will be moved when accelerated effects are implemented. |
float post_local_scale_factor; |