OLD | NEW |
---|---|
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TREES_TRANSFORM_NODE_H_ | 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ |
6 #define CC_TREES_TRANSFORM_NODE_H_ | 6 #define CC_TREES_TRANSFORM_NODE_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "ui/gfx/geometry/point_f.h" | 9 #include "ui/gfx/geometry/point_f.h" |
10 #include "ui/gfx/geometry/scroll_offset.h" | 10 #include "ui/gfx/geometry/scroll_offset.h" |
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
116 | 116 |
117 // Layer scale factor is used as a fallback when we either cannot adjust | 117 // Layer scale factor is used as a fallback when we either cannot adjust |
118 // raster scale or if the raster scale cannot be extracted from the screen | 118 // raster scale or if the raster scale cannot be extracted from the screen |
119 // space transform. For layers in the subtree of the page scale layer, the | 119 // space transform. For layers in the subtree of the page scale layer, the |
120 // layer scale factor should include the page scale factor. | 120 // layer scale factor should include the page scale factor. |
121 bool in_subtree_of_page_scale_layer : 1; | 121 bool in_subtree_of_page_scale_layer : 1; |
122 | 122 |
123 // We need to track changes to to_screen transform to compute the damage rect. | 123 // We need to track changes to to_screen transform to compute the damage rect. |
124 bool transform_changed : 1; | 124 bool transform_changed : 1; |
125 | 125 |
126 // Whether all tiles for the animation's content have been ready | |
127 // since the transform last animated. Only relevant when animated. | |
128 bool ready_since_animation : 1; | |
wkorman
2017/05/20 01:31:28
Is there a reason we can't/shouldn't do this on th
pdr.
2017/05/22 17:03:34
Tiles sort of feel like a Layer concept more than
wkorman
2017/05/22 17:18:25
Well, it's already on Layer (well, LayerImpl) toda
enne (OOO)
2017/05/22 18:51:59
Sorry, but I agree strongly with pdr here. Tiles
wkorman
2017/05/22 18:55:52
That's cool, I am happy to rework it. How do you f
| |
129 | |
126 // TODO(vollick): will be moved when accelerated effects are implemented. | 130 // TODO(vollick): will be moved when accelerated effects are implemented. |
127 float post_local_scale_factor; | 131 float post_local_scale_factor; |
128 | 132 |
129 // TODO(vollick): will be moved when accelerated effects are implemented. | 133 // TODO(vollick): will be moved when accelerated effects are implemented. |
130 gfx::ScrollOffset scroll_offset; | 134 gfx::ScrollOffset scroll_offset; |
131 | 135 |
132 // This value stores the snapped amount whenever we snap. If the snap is due | 136 // This value stores the snapped amount whenever we snap. If the snap is due |
133 // to a scroll, we need it to calculate fixed-pos elements adjustment, even | 137 // to a scroll, we need it to calculate fixed-pos elements adjustment, even |
134 // otherwise we may need it to undo the snapping next frame. | 138 // otherwise we may need it to undo the snapping next frame. |
135 gfx::Vector2dF snap_amount; | 139 gfx::Vector2dF snap_amount; |
(...skipping 27 matching lines...) Expand all Loading... | |
163 gfx::Transform to_screen; | 167 gfx::Transform to_screen; |
164 | 168 |
165 bool is_showing_backface : 1; | 169 bool is_showing_backface : 1; |
166 | 170 |
167 bool operator==(const TransformCachedNodeData& other) const; | 171 bool operator==(const TransformCachedNodeData& other) const; |
168 }; | 172 }; |
169 | 173 |
170 } // namespace cc | 174 } // namespace cc |
171 | 175 |
172 #endif // CC_TREES_TRANSFORM_NODE_H_ | 176 #endif // CC_TREES_TRANSFORM_NODE_H_ |
OLD | NEW |