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Unified Diff: third_party/WebKit/Source/modules/compositorworker/Animator.cpp

Issue 2894233002: [animation-worklet] invoke animate callback on mutation signal (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/modules/compositorworker/Animator.cpp
diff --git a/third_party/WebKit/Source/modules/compositorworker/Animator.cpp b/third_party/WebKit/Source/modules/compositorworker/Animator.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..3c9e6f74e0be01b7a54999811908e64d7ae20b17
--- /dev/null
+++ b/third_party/WebKit/Source/modules/compositorworker/Animator.cpp
@@ -0,0 +1,54 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "modules/compositorworker/Animator.h"
+
+#include "bindings/core/v8/V8ScriptRunner.h"
+#include "core/dom/ExecutionContext.h"
+#include "modules/compositorworker/AnimatorDefinition.h"
+#include "platform/bindings/ScriptState.h"
+#include "platform/bindings/V8Binding.h"
+
+namespace blink {
+
+Animator* Animator::Create(v8::Isolate* isolate,
+ AnimatorDefinition* definition,
+ v8::Local<v8::Object> instance) {
+ return new Animator(isolate, definition, instance);
+}
+
+Animator::Animator(v8::Isolate* isolate,
+ AnimatorDefinition* definition,
+ v8::Local<v8::Object> instance)
+ : definition_(definition), instance_(isolate, instance) {}
+
+Animator::~Animator() {}
+
+DEFINE_TRACE(Animator) {
+ visitor->Trace(definition_);
+}
+
+void Animator::Animate(ScriptState* script_state) const {
+ v8::Isolate* isolate = script_state->GetIsolate();
+
+ v8::Local<v8::Object> instance = instance_.NewLocal(isolate);
+ v8::Local<v8::Function> animate = definition_->AnimateLocal(isolate);
+
+ if (IsUndefinedOrNull(instance) || IsUndefinedOrNull(animate))
+ return;
+
+ ScriptState::Scope scope(script_state);
+ v8::TryCatch block(isolate);
+ block.SetVerbose(true);
+
+ V8ScriptRunner::CallFunction(animate, ExecutionContext::From(script_state),
+ instance, 0, nullptr, isolate);
+
+ // The animate function may have produced an error!
+ // TODO(majidvp): We should probably just throw here.
+ if (block.HasCaught())
+ return;
+}
+
+} // namespace blink

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