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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "modules/compositorworker/Animator.h" |
| 6 |
| 7 #include "bindings/core/v8/V8ScriptRunner.h" |
| 8 #include "core/dom/ExecutionContext.h" |
| 9 #include "modules/compositorworker/AnimatorDefinition.h" |
| 10 #include "platform/bindings/ScriptState.h" |
| 11 #include "platform/bindings/V8Binding.h" |
| 12 |
| 13 namespace blink { |
| 14 |
| 15 Animator* Animator::Create(v8::Isolate* isolate, |
| 16 AnimatorDefinition* definition, |
| 17 v8::Local<v8::Object> instance) { |
| 18 return new Animator(isolate, definition, instance); |
| 19 } |
| 20 |
| 21 Animator::Animator(v8::Isolate* isolate, |
| 22 AnimatorDefinition* definition, |
| 23 v8::Local<v8::Object> instance) |
| 24 : definition_(definition), instance_(isolate, instance) {} |
| 25 |
| 26 Animator::~Animator() {} |
| 27 |
| 28 DEFINE_TRACE(Animator) { |
| 29 visitor->Trace(definition_); |
| 30 } |
| 31 |
| 32 void Animator::Animate(ScriptState* script_state) const { |
| 33 v8::Isolate* isolate = script_state->GetIsolate(); |
| 34 |
| 35 v8::Local<v8::Object> instance = instance_.NewLocal(isolate); |
| 36 v8::Local<v8::Function> animate = definition_->AnimateLocal(isolate); |
| 37 |
| 38 if (IsUndefinedOrNull(instance) || IsUndefinedOrNull(animate)) |
| 39 return; |
| 40 |
| 41 ScriptState::Scope scope(script_state); |
| 42 v8::TryCatch block(isolate); |
| 43 block.SetVerbose(true); |
| 44 |
| 45 V8ScriptRunner::CallFunction(animate, ExecutionContext::From(script_state), |
| 46 instance, 0, nullptr, isolate); |
| 47 |
| 48 // The animate function may have produced an error! |
| 49 // TODO(majidvp): We should probably just throw here. |
| 50 if (block.HasCaught()) |
| 51 return; |
| 52 } |
| 53 |
| 54 } // namespace blink |
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