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Unified Diff: ui/gfx/render_text.h

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 7 months ago
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Index: ui/gfx/render_text.h
diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h
index 00fe00c8e734d7bfc0eebaf5bbaee6601c36ef8e..5353be69b8e2207a8e83cbd71824248ab96866e0 100644
--- a/ui/gfx/render_text.h
+++ b/ui/gfx/render_text.h
@@ -37,7 +37,6 @@
class SkDrawLooper;
struct SkPoint;
-class SkShader;
class SkTypeface;
namespace gfx {
@@ -63,7 +62,7 @@ class GFX_EXPORT SkiaTextRenderer {
void SetTypeface(sk_sp<SkTypeface> typeface);
void SetTextSize(SkScalar size);
void SetForegroundColor(SkColor foreground);
- void SetShader(sk_sp<SkShader> shader);
+ void SetShader(std::unique_ptr<cc::PaintShader> shader);
// Sets underline metrics to use if the text will be drawn with an underline.
// If not set, default values based on the size of the text will be used. The
// two metrics must be set together.

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