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Unified Diff: third_party/WebKit/Source/platform/graphics/Pattern.cpp

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/platform/graphics/Pattern.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/Pattern.cpp b/third_party/WebKit/Source/platform/graphics/Pattern.cpp
index c169fbc6a700baea5632f94460dac0b75baadd5e..9afd3626623fdf30ca9b2b48394e3fff1020d66c 100644
--- a/third_party/WebKit/Source/platform/graphics/Pattern.cpp
+++ b/third_party/WebKit/Source/platform/graphics/Pattern.cpp
@@ -56,11 +56,11 @@ void Pattern::ApplyToFlags(PaintFlags& flags, const SkMatrix& local_matrix) {
if (!cached_shader_ || IsLocalMatrixChanged(local_matrix))
cached_shader_ = CreateShader(local_matrix);
- flags.setShader(cached_shader_);
+ flags.setShader(WTF::MakeUnique<PaintShader>(*cached_shader_));
}
bool Pattern::IsLocalMatrixChanged(const SkMatrix& local_matrix) const {
- return local_matrix != cached_shader_->getLocalMatrix();
+ return local_matrix != cached_shader_->sk_shader()->getLocalMatrix();
enne (OOO) 2017/05/23 18:55:02 All of these sk_shader calls seem easy to avoid by
}
} // namespace blink

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