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Unified Diff: third_party/WebKit/Source/modules/canvas2d/BaseRenderingContext2D.cpp

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/modules/canvas2d/BaseRenderingContext2D.cpp
diff --git a/third_party/WebKit/Source/modules/canvas2d/BaseRenderingContext2D.cpp b/third_party/WebKit/Source/modules/canvas2d/BaseRenderingContext2D.cpp
index 27e2c82e55af1df7b707e9c8b28c653da4e32d76..57067a65457da03f51ef5b2ee425a89a24428b34 100644
--- a/third_party/WebKit/Source/modules/canvas2d/BaseRenderingContext2D.cpp
+++ b/third_party/WebKit/Source/modules/canvas2d/BaseRenderingContext2D.cpp
@@ -1869,9 +1869,8 @@ void BaseRenderingContext2D::CheckOverdraw(
if (is_source_over &&
image_type == CanvasRenderingContext2DState::kNoImage) {
- PaintShader* shader = flags->getShader();
- if (shader) {
- if (shader->isOpaque() && alpha == 0xFF)
+ if (flags->HasShader()) {
+ if (flags->ShaderIsOpaque() && alpha == 0xFF)
GetImageBuffer()->WillOverwriteCanvas();
return;
}

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