Index: cc/paint/paint_flags.h |
diff --git a/cc/paint/paint_flags.h b/cc/paint/paint_flags.h |
index c884098e555d0fa5af2f75025c4553b02bf3f2a5..b8e5fb866c7ad29092a9c10d08120dfab117a867 100644 |
--- a/cc/paint/paint_flags.h |
+++ b/cc/paint/paint_flags.h |
@@ -7,6 +7,7 @@ |
#include "base/compiler_specific.h" |
#include "cc/paint/paint_export.h" |
+#include "cc/paint/paint_shader.h" |
#include "third_party/skia/include/core/SkCanvas.h" |
#include "third_party/skia/include/core/SkColorFilter.h" |
#include "third_party/skia/include/core/SkDrawLooper.h" |
@@ -19,8 +20,6 @@ |
namespace cc { |
-using PaintShader = SkShader; |
- |
class CC_PAINT_EXPORT PaintFlags { |
public: |
enum Style { |
@@ -160,9 +159,21 @@ class CC_PAINT_EXPORT PaintFlags { |
ALWAYS_INLINE void setMaskFilter(sk_sp<SkMaskFilter> mask) { |
paint_.setMaskFilter(std::move(mask)); |
} |
- ALWAYS_INLINE PaintShader* getShader() const { return paint_.getShader(); } |
- ALWAYS_INLINE void setShader(sk_sp<PaintShader> shader) { |
- paint_.setShader(std::move(shader)); |
+ // TODO(vmpstr): Remove this from recording calls, since we want to avoid |
+ // constructing the shader until rasterization. |
+ ALWAYS_INLINE SkShader* getSkShader() const { return paint_.getShader(); } |
+ |
+ // Returns true if the shader has been set on the flags. |
+ ALWAYS_INLINE bool HasShader() const { return !!paint_.getShader(); } |
+ |
+ // Returns whether the shader is opaque. Note that it is only valid to call |
+ // this function if HasShader() returns true. |
+ ALWAYS_INLINE bool ShaderIsOpaque() const { |
+ return paint_.getShader()->isOpaque(); |
+ } |
+ |
+ ALWAYS_INLINE void setShader(std::unique_ptr<PaintShader> shader) { |
+ paint_.setShader(shader ? shader->sk_shader() : nullptr); |
} |
ALWAYS_INLINE SkPathEffect* getPathEffect() const { |
return paint_.getPathEffect(); |