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| 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_ | 5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_ |
| 6 #define UI_GFX_SKIA_PAINT_UTIL_H_ | 6 #define UI_GFX_SKIA_PAINT_UTIL_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "cc/paint/paint_shader.h" | 10 #include "cc/paint/paint_shader.h" |
| 11 #include "ui/gfx/gfx_export.h" | 11 #include "ui/gfx/gfx_export.h" |
| 12 #include "ui/gfx/shadow_value.h" | 12 #include "ui/gfx/shadow_value.h" |
| 13 | 13 |
| 14 class SkDrawLooper; | 14 class SkDrawLooper; |
| 15 class SkMatrix; | 15 class SkMatrix; |
| 16 | 16 |
| 17 namespace gfx { | 17 namespace gfx { |
| 18 | 18 |
| 19 class ImageSkiaRep; | 19 class ImageSkiaRep; |
| 20 | 20 |
| 21 // Creates a bitmap shader for the image rep with the image rep's scale factor. | 21 // Creates a bitmap shader for the image rep with the image rep's scale factor. |
| 22 // Sets the created shader's local matrix such that it displays the image rep at | 22 // Sets the created shader's local matrix such that it displays the image rep at |
| 23 // the correct scale factor. | 23 // the correct scale factor. |
| 24 // The shader's local matrix should not be changed after the shader is created. | 24 // The shader's local matrix should not be changed after the shader is created. |
| 25 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader | 25 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
| 26 // is created. | 26 // is created. |
| 27 // | 27 // |
| 28 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShader( | 28 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateImageRepShader( |
|
sky
2017/06/02 22:51:05
Include <memory>?
vmpstr
2017/06/05 21:02:07
Done.
| |
| 29 const gfx::ImageSkiaRep& image_rep, | 29 const gfx::ImageSkiaRep& image_rep, |
| 30 cc::PaintShader::TileMode tile_mode, | 30 SkShader::TileMode tile_mode, |
| 31 const SkMatrix& local_matrix); | 31 const SkMatrix& local_matrix); |
| 32 | 32 |
| 33 // Creates a bitmap shader for the image rep with the passed in scale factor. | 33 // Creates a bitmap shader for the image rep with the passed in scale factor. |
| 34 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShaderForScale( | 34 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateImageRepShaderForScale( |
| 35 const gfx::ImageSkiaRep& image_rep, | 35 const gfx::ImageSkiaRep& image_rep, |
| 36 cc::PaintShader::TileMode tile_mode, | 36 SkShader::TileMode tile_mode, |
| 37 const SkMatrix& local_matrix, | 37 const SkMatrix& local_matrix, |
| 38 SkScalar scale); | 38 SkScalar scale); |
| 39 | 39 |
| 40 // Creates a vertical gradient shader. The caller owns the shader. | 40 // Creates a vertical gradient shader. The caller owns the shader. |
| 41 // Example usage to avoid leaks: | 41 // Example usage to avoid leaks: |
| 42 GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point, | 42 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateGradientShader( |
| 43 int end_point, | 43 int start_point, |
| 44 SkColor start_color, | 44 int end_point, |
| 45 SkColor end_color); | 45 SkColor start_color, |
| 46 SkColor end_color); | |
| 46 | 47 |
| 47 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. | 48 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
| 48 // NULL is returned if |shadows| is empty since no draw looper is needed in | 49 // NULL is returned if |shadows| is empty since no draw looper is needed in |
| 49 // this case. | 50 // this case. |
| 50 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( | 51 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( |
| 51 const std::vector<ShadowValue>& shadows); | 52 const std::vector<ShadowValue>& shadows); |
| 52 | 53 |
| 53 } // namespace gfx | 54 } // namespace gfx |
| 54 | 55 |
| 55 #endif // UI_GFX_SKIA_UTIL_H_ | 56 #endif // UI_GFX_SKIA_UTIL_H_ |
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