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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_PAINT_PAINT_SHADER_H_ | 5 #ifndef CC_PAINT_PAINT_SHADER_H_ |
6 #define CC_PAINT_PAINT_SHADER_H_ | 6 #define CC_PAINT_PAINT_SHADER_H_ |
7 | 7 |
8 #include "cc/paint/paint_record.h" | 8 #include "cc/paint/paint_export.h" |
9 #include "third_party/skia/include/core/SkImage.h" | 9 #include "third_party/skia/include/core/SkImage.h" |
10 #include "third_party/skia/include/core/SkScalar.h" | |
10 #include "third_party/skia/include/core/SkShader.h" | 11 #include "third_party/skia/include/core/SkShader.h" |
11 | 12 |
12 namespace cc { | 13 namespace cc { |
13 using PaintShader = SkShader; | |
14 | 14 |
15 inline sk_sp<PaintShader> WrapSkShader(sk_sp<SkShader> shader) { | 15 class PaintOpBuffer; |
16 return shader; | 16 using PaintRecord = PaintOpBuffer; |
17 } | |
18 | 17 |
19 inline sk_sp<PaintShader> MakePaintShaderImage(sk_sp<const SkImage> image, | 18 class CC_PAINT_EXPORT PaintShader { |
20 SkShader::TileMode tx, | 19 public: |
21 SkShader::TileMode ty, | 20 // Creates a color shader. See SkShader::MakeColorShader. |
22 const SkMatrix* local_matrix) { | 21 explicit PaintShader(SkColor color); |
23 return image->makeShader(tx, ty, local_matrix); | 22 // Creates a linear gradient shader. See SkGradientShader::MakeLinear. |
24 } | 23 PaintShader(const SkPoint points[], |
24 const SkColor colors[], | |
25 const SkScalar pos[], | |
26 int count, | |
27 SkShader::TileMode mode, | |
28 uint32_t flags = 0, | |
29 const SkMatrix* local_matrix = nullptr, | |
30 SkColor fallback_color = SK_ColorTRANSPARENT); | |
piman
2017/06/02 20:43:36
At the call site, determining what kind of shader
vmpstr
2017/06/02 20:52:00
Yes, I'll do that. Thanks!
vmpstr
2017/06/05 21:02:06
Done.
| |
31 // Creates a radial gradient shader. See SkGradientShader::MakeRadial | |
32 PaintShader(const SkPoint& center, | |
33 SkScalar radius, | |
34 const SkColor colors[], | |
35 const SkScalar pos[], | |
36 int color_count, | |
37 SkShader::TileMode mode, | |
38 uint32_t flags = 0, | |
39 const SkMatrix* local_matrix = nullptr, | |
40 SkColor fallback_color = SK_ColorTRANSPARENT); | |
41 // Creates a two point conical gradient shader. See | |
42 // SkGradientShader::MakeTwoPointConical. | |
43 PaintShader(const SkPoint& start, | |
44 SkScalar start_radius, | |
45 const SkPoint& end, | |
46 SkScalar end_radius, | |
47 const SkColor colors[], | |
48 const SkScalar pos[], | |
49 int color_count, | |
50 SkShader::TileMode mode, | |
51 uint32_t flags = 0, | |
52 const SkMatrix* local_matrix = nullptr, | |
53 SkColor fallback_color = SK_ColorTRANSPARENT); | |
54 // Creates a sweep gradient shader. See SkGradientShader::MakeSweep. | |
55 PaintShader(SkScalar cx, | |
56 SkScalar cy, | |
57 const SkColor colors[], | |
58 const SkScalar pos[], | |
59 int color_count, | |
60 uint32_t flags = 0, | |
61 const SkMatrix* local_matrix = nullptr, | |
62 SkColor fallback_color = SK_ColorTRANSPARENT); | |
63 // Creates an image shader. See SkImage::makeShader. | |
64 PaintShader(sk_sp<const SkImage> image, | |
65 SkShader::TileMode tx, | |
66 SkShader::TileMode ty, | |
67 const SkMatrix* local_matrix); | |
68 // Creates a picture shader. See SkShader::MakePictureShader. | |
69 PaintShader(sk_sp<PaintRecord> record, | |
70 const SkRect& tile, | |
71 SkShader::TileMode tx, | |
72 SkShader::TileMode ty, | |
73 const SkMatrix* local_matrix); | |
74 PaintShader(const PaintShader& other); | |
75 PaintShader(PaintShader&& other); | |
piman
2017/06/02 20:43:36
nit: should we also have copy-assign and move-assi
vmpstr
2017/06/05 21:02:06
Done.
| |
76 ~PaintShader(); | |
25 | 77 |
26 inline sk_sp<PaintShader> MakePaintShaderRecord(sk_sp<PaintRecord> record, | 78 const sk_sp<SkShader>& sk_shader() const { return sk_shader_; } |
27 const SkRect& tile, | 79 |
28 SkShader::TileMode tx, | 80 private: |
29 SkShader::TileMode ty, | 81 explicit PaintShader(sk_sp<SkShader> shader, SkColor fallback_color); |
piman
2017/06/02 20:43:36
nit: no need for explicit
vmpstr
2017/06/05 21:02:07
Done.
| |
30 const SkMatrix* local_matrix) { | 82 |
31 return SkShader::MakePictureShader(ToSkPicture(record, tile), tx, ty, | 83 sk_sp<SkShader> sk_shader_; |
32 local_matrix, nullptr); | 84 }; |
33 } | |
34 | 85 |
35 } // namespace cc | 86 } // namespace cc |
36 | 87 |
37 #endif // CC_PAINT_PAINT_SHADER_H_ | 88 #endif // CC_PAINT_PAINT_SHADER_H_ |
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