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Side by Side Diff: cc/paint/paint_shader.h

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_PAINT_PAINT_SHADER_H_ 5 #ifndef CC_PAINT_PAINT_SHADER_H_
6 #define CC_PAINT_PAINT_SHADER_H_ 6 #define CC_PAINT_PAINT_SHADER_H_
7 7
8 #include "cc/paint/paint_record.h" 8 #include "cc/paint/paint_export.h"
9 #include "third_party/skia/include/core/SkImage.h" 9 #include "third_party/skia/include/core/SkImage.h"
10 #include "third_party/skia/include/core/SkScalar.h"
10 #include "third_party/skia/include/core/SkShader.h" 11 #include "third_party/skia/include/core/SkShader.h"
11 12
12 namespace cc { 13 namespace cc {
13 using PaintShader = SkShader;
14 14
15 inline sk_sp<PaintShader> WrapSkShader(sk_sp<SkShader> shader) { 15 class PaintOpBuffer;
16 return shader; 16 using PaintRecord = PaintOpBuffer;
17 }
18 17
19 inline sk_sp<PaintShader> MakePaintShaderImage(sk_sp<const SkImage> image, 18 class CC_PAINT_EXPORT PaintShader {
20 SkShader::TileMode tx, 19 public:
21 SkShader::TileMode ty, 20 // Creates a color shader. See SkShader::MakeColorShader.
22 const SkMatrix* local_matrix) { 21 explicit PaintShader(SkColor color);
23 return image->makeShader(tx, ty, local_matrix); 22 // Creates a linear gradient shader. See SkGradientShader::MakeLinear.
24 } 23 PaintShader(const SkPoint points[],
24 const SkColor colors[],
25 const SkScalar pos[],
26 int count,
27 SkShader::TileMode mode,
28 uint32_t flags = 0,
29 const SkMatrix* local_matrix = nullptr,
30 SkColor fallback_color = SK_ColorTRANSPARENT);
piman 2017/06/02 20:43:36 At the call site, determining what kind of shader
vmpstr 2017/06/02 20:52:00 Yes, I'll do that. Thanks!
vmpstr 2017/06/05 21:02:06 Done.
31 // Creates a radial gradient shader. See SkGradientShader::MakeRadial
32 PaintShader(const SkPoint& center,
33 SkScalar radius,
34 const SkColor colors[],
35 const SkScalar pos[],
36 int color_count,
37 SkShader::TileMode mode,
38 uint32_t flags = 0,
39 const SkMatrix* local_matrix = nullptr,
40 SkColor fallback_color = SK_ColorTRANSPARENT);
41 // Creates a two point conical gradient shader. See
42 // SkGradientShader::MakeTwoPointConical.
43 PaintShader(const SkPoint& start,
44 SkScalar start_radius,
45 const SkPoint& end,
46 SkScalar end_radius,
47 const SkColor colors[],
48 const SkScalar pos[],
49 int color_count,
50 SkShader::TileMode mode,
51 uint32_t flags = 0,
52 const SkMatrix* local_matrix = nullptr,
53 SkColor fallback_color = SK_ColorTRANSPARENT);
54 // Creates a sweep gradient shader. See SkGradientShader::MakeSweep.
55 PaintShader(SkScalar cx,
56 SkScalar cy,
57 const SkColor colors[],
58 const SkScalar pos[],
59 int color_count,
60 uint32_t flags = 0,
61 const SkMatrix* local_matrix = nullptr,
62 SkColor fallback_color = SK_ColorTRANSPARENT);
63 // Creates an image shader. See SkImage::makeShader.
64 PaintShader(sk_sp<const SkImage> image,
65 SkShader::TileMode tx,
66 SkShader::TileMode ty,
67 const SkMatrix* local_matrix);
68 // Creates a picture shader. See SkShader::MakePictureShader.
69 PaintShader(sk_sp<PaintRecord> record,
70 const SkRect& tile,
71 SkShader::TileMode tx,
72 SkShader::TileMode ty,
73 const SkMatrix* local_matrix);
74 PaintShader(const PaintShader& other);
75 PaintShader(PaintShader&& other);
piman 2017/06/02 20:43:36 nit: should we also have copy-assign and move-assi
vmpstr 2017/06/05 21:02:06 Done.
76 ~PaintShader();
25 77
26 inline sk_sp<PaintShader> MakePaintShaderRecord(sk_sp<PaintRecord> record, 78 const sk_sp<SkShader>& sk_shader() const { return sk_shader_; }
27 const SkRect& tile, 79
28 SkShader::TileMode tx, 80 private:
29 SkShader::TileMode ty, 81 explicit PaintShader(sk_sp<SkShader> shader, SkColor fallback_color);
piman 2017/06/02 20:43:36 nit: no need for explicit
vmpstr 2017/06/05 21:02:07 Done.
30 const SkMatrix* local_matrix) { 82
31 return SkShader::MakePictureShader(ToSkPicture(record, tile), tx, ty, 83 sk_sp<SkShader> sk_shader_;
32 local_matrix, nullptr); 84 };
33 }
34 85
35 } // namespace cc 86 } // namespace cc
36 87
37 #endif // CC_PAINT_PAINT_SHADER_H_ 88 #endif // CC_PAINT_PAINT_SHADER_H_
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