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Side by Side Diff: third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/PaintRecordPattern.h" 5 #include "platform/graphics/PaintRecordPattern.h"
6 6
7 #include "platform/graphics/paint/PaintFlags.h" 7 #include "platform/graphics/paint/PaintFlags.h"
8 #include "platform/graphics/paint/PaintRecord.h" 8 #include "platform/graphics/paint/PaintRecord.h"
9 #include "platform/graphics/paint/PaintShader.h" 9 #include "platform/graphics/paint/PaintShader.h"
10 #include "platform/graphics/skia/SkiaUtils.h" 10 #include "platform/graphics/skia/SkiaUtils.h"
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21 RepeatMode mode) 21 RepeatMode mode)
22 : Pattern(mode), tile_record_(std::move(record)) { 22 : Pattern(mode), tile_record_(std::move(record)) {
23 // All current clients use RepeatModeXY, so we only support this mode for now. 23 // All current clients use RepeatModeXY, so we only support this mode for now.
24 DCHECK(IsRepeatXY()); 24 DCHECK(IsRepeatXY());
25 25
26 // FIXME: we don't have a good way to account for DL memory utilization. 26 // FIXME: we don't have a good way to account for DL memory utilization.
27 } 27 }
28 28
29 PaintRecordPattern::~PaintRecordPattern() {} 29 PaintRecordPattern::~PaintRecordPattern() {}
30 30
31 sk_sp<PaintShader> PaintRecordPattern::CreateShader( 31 std::unique_ptr<PaintShader> PaintRecordPattern::CreateShader(
32 const SkMatrix& local_matrix) { 32 const SkMatrix& local_matrix) {
33 SkRect tile_bounds = tile_record_->cullRect(); 33 SkRect tile_bounds = tile_record_->cullRect();
34 34
35 return MakePaintShaderRecord(tile_record_, SkShader::kRepeat_TileMode, 35 return WTF::MakeUnique<PaintShader>(tile_record_, SkShader::kRepeat_TileMode,
36 SkShader::kRepeat_TileMode, &local_matrix, 36 SkShader::kRepeat_TileMode, &local_matrix,
37 &tile_bounds); 37 &tile_bounds);
38 } 38 }
39 39
40 } // namespace blink 40 } // namespace blink
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