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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/graphics/PaintRecordPattern.h" | 5 #include "platform/graphics/PaintRecordPattern.h" |
6 | 6 |
7 #include "platform/graphics/paint/PaintFlags.h" | 7 #include "platform/graphics/paint/PaintFlags.h" |
8 #include "platform/graphics/paint/PaintRecord.h" | 8 #include "platform/graphics/paint/PaintRecord.h" |
9 #include "platform/graphics/paint/PaintShader.h" | 9 #include "platform/graphics/paint/PaintShader.h" |
10 #include "platform/graphics/skia/SkiaUtils.h" | 10 #include "platform/graphics/skia/SkiaUtils.h" |
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21 RepeatMode mode) | 21 RepeatMode mode) |
22 : Pattern(mode), tile_record_(std::move(record)) { | 22 : Pattern(mode), tile_record_(std::move(record)) { |
23 // All current clients use RepeatModeXY, so we only support this mode for now. | 23 // All current clients use RepeatModeXY, so we only support this mode for now. |
24 DCHECK(IsRepeatXY()); | 24 DCHECK(IsRepeatXY()); |
25 | 25 |
26 // FIXME: we don't have a good way to account for DL memory utilization. | 26 // FIXME: we don't have a good way to account for DL memory utilization. |
27 } | 27 } |
28 | 28 |
29 PaintRecordPattern::~PaintRecordPattern() {} | 29 PaintRecordPattern::~PaintRecordPattern() {} |
30 | 30 |
31 sk_sp<PaintShader> PaintRecordPattern::CreateShader( | 31 std::unique_ptr<PaintShader> PaintRecordPattern::CreateShader( |
32 const SkMatrix& local_matrix) { | 32 const SkMatrix& local_matrix) { |
33 SkRect tile_bounds = tile_record_->cullRect(); | 33 SkRect tile_bounds = tile_record_->cullRect(); |
34 | 34 |
35 return MakePaintShaderRecord(tile_record_, SkShader::kRepeat_TileMode, | 35 return WTF::MakeUnique<PaintShader>(tile_record_, SkShader::kRepeat_TileMode, |
36 SkShader::kRepeat_TileMode, &local_matrix, | 36 SkShader::kRepeat_TileMode, &local_matrix, |
37 &tile_bounds); | 37 &tile_bounds); |
38 } | 38 } |
39 | 39 |
40 } // namespace blink | 40 } // namespace blink |
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