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Side by Side Diff: cc/paint/paint_shader.h

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_PAINT_PAINT_SHADER_H_ 5 #ifndef CC_PAINT_PAINT_SHADER_H_
6 #define CC_PAINT_PAINT_SHADER_H_ 6 #define CC_PAINT_PAINT_SHADER_H_
7 7
8 #include "cc/paint/paint_record.h" 8 #include "cc/paint/paint_export.h"
9 #include "third_party/skia/include/core/SkImage.h" 9 #include "third_party/skia/include/core/SkImage.h"
10 #include "third_party/skia/include/core/SkScalar.h"
10 #include "third_party/skia/include/core/SkShader.h" 11 #include "third_party/skia/include/core/SkShader.h"
11 12
12 namespace cc { 13 namespace cc {
13 using PaintShader = SkShader;
14 14
15 inline sk_sp<PaintShader> WrapSkShader(sk_sp<SkShader> shader) { 15 class PaintOpBuffer;
16 return shader; 16 using PaintRecord = PaintOpBuffer;
17 }
18 17
19 inline sk_sp<PaintShader> MakePaintShaderImage(sk_sp<const SkImage> image, 18 class CC_PAINT_EXPORT PaintShader {
20 SkShader::TileMode tx, 19 public:
21 SkShader::TileMode ty, 20 // Creates a color shader. See SkShader::MakeColorShader.
22 const SkMatrix* local_matrix) { 21 explicit PaintShader(SkColor color);
23 return image->makeShader(tx, ty, local_matrix); 22 // Creates a linear gradient shader. See SkGradientShader::MakeLinear.
24 } 23 PaintShader(const SkPoint points[],
24 const SkColor colors[],
25 const SkScalar pos[],
26 int count,
27 SkShader::TileMode mode,
28 uint32_t flags = 0,
29 const SkMatrix* local_matrix = nullptr);
30 // Creates a radial gradient shader. See SkGradientShader::MakeRadial
31 PaintShader(const SkPoint& center,
32 SkScalar radius,
33 const SkColor colors[],
34 const SkScalar pos[],
35 int color_count,
36 SkShader::TileMode mode,
37 uint32_t flags = 0,
38 const SkMatrix* local_matrix = nullptr);
39 // Creates a two point conical gradient shader. See
40 // SkGradientShader::MakeTwoPointConical.
41 PaintShader(const SkPoint& start,
42 SkScalar start_radius,
43 const SkPoint& end,
44 SkScalar end_radius,
45 const SkColor colors[],
46 const SkScalar pos[],
47 int color_count,
48 SkShader::TileMode mode,
49 uint32_t flags,
50 const SkMatrix* local_matrix);
51 // Creates a sweep gradient shader. See SkGradientShader::MakeSweep.
52 PaintShader(SkScalar cx,
53 SkScalar cy,
54 const SkColor colors[],
55 const SkScalar pos[],
56 int color_count,
57 uint32_t flags,
58 const SkMatrix* local_matrix);
59 // Creates an image shader. See SkImage::makeShader.
60 PaintShader(sk_sp<const SkImage> image,
61 SkShader::TileMode tx,
62 SkShader::TileMode ty,
63 const SkMatrix* local_matrix);
64 // Creates a picture shader. See SkShader::MakePictureShader.
65 PaintShader(sk_sp<PaintRecord> record,
66 SkShader::TileMode tx,
67 SkShader::TileMode ty,
68 const SkMatrix* local_matrix,
69 const SkRect* tile);
70 PaintShader(const PaintShader& other);
71 PaintShader(PaintShader&& other);
72 ~PaintShader();
25 73
26 inline sk_sp<PaintShader> MakePaintShaderRecord(sk_sp<PaintRecord> record, 74 // TODO(vmpstr): Can we always determine this without constructing an
27 SkShader::TileMode tx, 75 // |sk_shader_|?
28 SkShader::TileMode ty, 76 bool is_valid() const { return !!sk_shader_; }
29 const SkMatrix* local_matrix, 77 const sk_sp<SkShader>& sk_shader() const { return sk_shader_; }
30 const SkRect* tile) { 78
31 return SkShader::MakePictureShader(ToSkPicture(record), tx, ty, local_matrix, 79 private:
32 tile); 80 explicit PaintShader(sk_sp<SkShader> shader);
33 } 81
82 sk_sp<SkShader> sk_shader_;
83 };
34 84
35 } // namespace cc 85 } // namespace cc
36 86
37 #endif // CC_PAINT_PAINT_SHADER_H_ 87 #endif // CC_PAINT_PAINT_SHADER_H_
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