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Side by Side Diff: ui/gfx/skia_paint_util.h

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 6 months ago
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1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_ 5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_
6 #define UI_GFX_SKIA_PAINT_UTIL_H_ 6 #define UI_GFX_SKIA_PAINT_UTIL_H_
7 7
8 #include <memory>
8 #include <vector> 9 #include <vector>
9 10
10 #include "cc/paint/paint_shader.h" 11 #include "cc/paint/paint_shader.h"
11 #include "ui/gfx/gfx_export.h" 12 #include "ui/gfx/gfx_export.h"
12 #include "ui/gfx/shadow_value.h" 13 #include "ui/gfx/shadow_value.h"
13 14
14 class SkDrawLooper; 15 class SkDrawLooper;
15 class SkMatrix; 16 class SkMatrix;
16 17
17 namespace gfx { 18 namespace gfx {
18 19
19 class ImageSkiaRep; 20 class ImageSkiaRep;
20 21
21 // Creates a bitmap shader for the image rep with the image rep's scale factor. 22 // Creates a bitmap shader for the image rep with the image rep's scale factor.
22 // Sets the created shader's local matrix such that it displays the image rep at 23 // Sets the created shader's local matrix such that it displays the image rep at
23 // the correct scale factor. 24 // the correct scale factor.
24 // The shader's local matrix should not be changed after the shader is created. 25 // The shader's local matrix should not be changed after the shader is created.
25 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader 26 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
26 // is created. 27 // is created.
27 // 28 //
28 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShader( 29 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateImageRepShader(
29 const gfx::ImageSkiaRep& image_rep, 30 const gfx::ImageSkiaRep& image_rep,
30 cc::PaintShader::TileMode tile_mode, 31 SkShader::TileMode tile_mode,
31 const SkMatrix& local_matrix); 32 const SkMatrix& local_matrix);
32 33
33 // Creates a bitmap shader for the image rep with the passed in scale factor. 34 // Creates a bitmap shader for the image rep with the passed in scale factor.
34 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShaderForScale( 35 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateImageRepShaderForScale(
35 const gfx::ImageSkiaRep& image_rep, 36 const gfx::ImageSkiaRep& image_rep,
36 cc::PaintShader::TileMode tile_mode, 37 SkShader::TileMode tile_mode,
37 const SkMatrix& local_matrix, 38 const SkMatrix& local_matrix,
38 SkScalar scale); 39 SkScalar scale);
39 40
40 // Creates a vertical gradient shader. The caller owns the shader. 41 // Creates a vertical gradient shader. The caller owns the shader.
41 // Example usage to avoid leaks: 42 // Example usage to avoid leaks:
42 GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point, 43 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateGradientShader(
43 int end_point, 44 int start_point,
44 SkColor start_color, 45 int end_point,
45 SkColor end_color); 46 SkColor start_color,
47 SkColor end_color);
46 48
47 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. 49 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
48 // NULL is returned if |shadows| is empty since no draw looper is needed in 50 // NULL is returned if |shadows| is empty since no draw looper is needed in
49 // this case. 51 // this case.
50 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( 52 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper(
51 const std::vector<ShadowValue>& shadows); 53 const std::vector<ShadowValue>& shadows);
52 54
53 } // namespace gfx 55 } // namespace gfx
54 56
55 #endif // UI_GFX_SKIA_UTIL_H_ 57 #endif // UI_GFX_SKIA_UTIL_H_
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