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Side by Side Diff: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/ImagePattern.h" 5 #include "platform/graphics/ImagePattern.h"
6 6
7 #include "platform/graphics/Image.h" 7 #include "platform/graphics/Image.h"
8 #include "platform/graphics/paint/PaintShader.h" 8 #include "platform/graphics/paint/PaintShader.h"
9 #include "platform/graphics/skia/SkiaUtils.h" 9 #include "platform/graphics/skia/SkiaUtils.h"
10 #include "third_party/skia/include/core/SkImage.h" 10 #include "third_party/skia/include/core/SkImage.h"
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22 : Pattern(repeat_mode), tile_image_(image->ImageForCurrentFrame()) { 22 : Pattern(repeat_mode), tile_image_(image->ImageForCurrentFrame()) {
23 previous_local_matrix_.setIdentity(); 23 previous_local_matrix_.setIdentity();
24 } 24 }
25 25
26 bool ImagePattern::IsLocalMatrixChanged(const SkMatrix& local_matrix) const { 26 bool ImagePattern::IsLocalMatrixChanged(const SkMatrix& local_matrix) const {
27 if (IsRepeatXY()) 27 if (IsRepeatXY())
28 return Pattern::IsLocalMatrixChanged(local_matrix); 28 return Pattern::IsLocalMatrixChanged(local_matrix);
29 return local_matrix != previous_local_matrix_; 29 return local_matrix != previous_local_matrix_;
30 } 30 }
31 31
32 sk_sp<PaintShader> ImagePattern::CreateShader(const SkMatrix& local_matrix) { 32 std::unique_ptr<PaintShader> ImagePattern::CreateShader(
33 if (!tile_image_) 33 const SkMatrix& local_matrix) {
34 return WrapSkShader(SkShader::MakeColorShader(SK_ColorTRANSPARENT)); 34 if (!tile_image_) {
35 return PaintShader::MakeColor(SK_ColorTRANSPARENT);
36 }
35 37
36 if (IsRepeatXY()) { 38 if (IsRepeatXY()) {
37 // Fast path: for repeatXY we just return a shader from the original image. 39 // Fast path: for repeatXY we just return a shader from the original image.
38 return MakePaintShaderImage(tile_image_, SkShader::kRepeat_TileMode, 40 return PaintShader::MakeImage(tile_image_, SkShader::kRepeat_TileMode,
39 SkShader::kRepeat_TileMode, &local_matrix); 41 SkShader::kRepeat_TileMode, &local_matrix);
40 } 42 }
41 43
42 // Skia does not have a "draw the tile only once" option. Clamp_TileMode 44 // Skia does not have a "draw the tile only once" option. Clamp_TileMode
43 // repeats the last line of the image after drawing one tile. To avoid 45 // repeats the last line of the image after drawing one tile. To avoid
44 // filling the space with arbitrary pixels, this workaround forces the 46 // filling the space with arbitrary pixels, this workaround forces the
45 // image to have a line of transparent pixels on the "repeated" edge(s), 47 // image to have a line of transparent pixels on the "repeated" edge(s),
46 // thus causing extra space to be transparent filled. 48 // thus causing extra space to be transparent filled.
47 SkShader::TileMode tile_mode_x = 49 SkShader::TileMode tile_mode_x =
48 IsRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 50 IsRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
49 SkShader::TileMode tile_mode_y = 51 SkShader::TileMode tile_mode_y =
(...skipping 16 matching lines...) Expand all
66 // Note: we use a picture *image* (as opposed to a picture *shader*) to 68 // Note: we use a picture *image* (as opposed to a picture *shader*) to
67 // lock-in the resolution (for 1px padding in particular). 69 // lock-in the resolution (for 1px padding in particular).
68 sk_sp<SkImage> tile_image = SkImage::MakeFromPicture( 70 sk_sp<SkImage> tile_image = SkImage::MakeFromPicture(
69 recorder.finishRecordingAsPicture(), tile_size, nullptr, nullptr, 71 recorder.finishRecordingAsPicture(), tile_size, nullptr, nullptr,
70 SkImage::BitDepth::kU8, SkColorSpace::MakeSRGB()); 72 SkImage::BitDepth::kU8, SkColorSpace::MakeSRGB());
71 73
72 previous_local_matrix_ = local_matrix; 74 previous_local_matrix_ = local_matrix;
73 SkMatrix adjusted_matrix(local_matrix); 75 SkMatrix adjusted_matrix(local_matrix);
74 adjusted_matrix.postTranslate(-border_pixel_x, -border_pixel_y); 76 adjusted_matrix.postTranslate(-border_pixel_x, -border_pixel_y);
75 77
76 return MakePaintShaderImage(std::move(tile_image), tile_mode_x, tile_mode_y, 78 return PaintShader::MakeImage(std::move(tile_image), tile_mode_x, tile_mode_y,
77 &adjusted_matrix); 79 &adjusted_matrix);
78 } 80 }
79 81
80 bool ImagePattern::IsTextureBacked() const { 82 bool ImagePattern::IsTextureBacked() const {
81 return tile_image_ && tile_image_->isTextureBacked(); 83 return tile_image_ && tile_image_->isTextureBacked();
82 } 84 }
83 85
84 } // namespace blink 86 } // namespace blink
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