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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_PAINT_PAINT_SHADER_H_ | 5 #ifndef CC_PAINT_PAINT_SHADER_H_ |
6 #define CC_PAINT_PAINT_SHADER_H_ | 6 #define CC_PAINT_PAINT_SHADER_H_ |
7 | 7 |
8 #include "cc/paint/paint_record.h" | 8 #include <memory> |
| 9 |
| 10 #include "cc/paint/paint_export.h" |
9 #include "third_party/skia/include/core/SkImage.h" | 11 #include "third_party/skia/include/core/SkImage.h" |
| 12 #include "third_party/skia/include/core/SkScalar.h" |
10 #include "third_party/skia/include/core/SkShader.h" | 13 #include "third_party/skia/include/core/SkShader.h" |
11 | 14 |
12 namespace cc { | 15 namespace cc { |
13 using PaintShader = SkShader; | |
14 | 16 |
15 inline sk_sp<PaintShader> WrapSkShader(sk_sp<SkShader> shader) { | 17 class PaintOpBuffer; |
16 return shader; | 18 using PaintRecord = PaintOpBuffer; |
17 } | |
18 | 19 |
19 inline sk_sp<PaintShader> MakePaintShaderImage(sk_sp<const SkImage> image, | 20 class CC_PAINT_EXPORT PaintShader { |
20 SkShader::TileMode tx, | 21 public: |
21 SkShader::TileMode ty, | 22 static std::unique_ptr<PaintShader> MakeColor(SkColor color); |
22 const SkMatrix* local_matrix) { | |
23 return image->makeShader(tx, ty, local_matrix); | |
24 } | |
25 | 23 |
26 inline sk_sp<PaintShader> MakePaintShaderRecord(sk_sp<PaintRecord> record, | 24 static std::unique_ptr<PaintShader> MakeLinearGradient( |
27 const SkRect& tile, | 25 const SkPoint points[], |
| 26 const SkColor colors[], |
| 27 const SkScalar pos[], |
| 28 int count, |
| 29 SkShader::TileMode mode, |
| 30 uint32_t flags = 0, |
| 31 const SkMatrix* local_matrix = nullptr, |
| 32 SkColor fallback_color = SK_ColorTRANSPARENT); |
| 33 |
| 34 static std::unique_ptr<PaintShader> MakeRadialGradient( |
| 35 const SkPoint& center, |
| 36 SkScalar radius, |
| 37 const SkColor colors[], |
| 38 const SkScalar pos[], |
| 39 int color_count, |
| 40 SkShader::TileMode mode, |
| 41 uint32_t flags = 0, |
| 42 const SkMatrix* local_matrix = nullptr, |
| 43 SkColor fallback_color = SK_ColorTRANSPARENT); |
| 44 |
| 45 static std::unique_ptr<PaintShader> MakeTwoPointConicalGradient( |
| 46 const SkPoint& start, |
| 47 SkScalar start_radius, |
| 48 const SkPoint& end, |
| 49 SkScalar end_radius, |
| 50 const SkColor colors[], |
| 51 const SkScalar pos[], |
| 52 int color_count, |
| 53 SkShader::TileMode mode, |
| 54 uint32_t flags = 0, |
| 55 const SkMatrix* local_matrix = nullptr, |
| 56 SkColor fallback_color = SK_ColorTRANSPARENT); |
| 57 |
| 58 static std::unique_ptr<PaintShader> MakeSweepGradient( |
| 59 SkScalar cx, |
| 60 SkScalar cy, |
| 61 const SkColor colors[], |
| 62 const SkScalar pos[], |
| 63 int color_count, |
| 64 uint32_t flags = 0, |
| 65 const SkMatrix* local_matrix = nullptr, |
| 66 SkColor fallback_color = SK_ColorTRANSPARENT); |
| 67 |
| 68 static std::unique_ptr<PaintShader> MakeImage(sk_sp<const SkImage> image, |
28 SkShader::TileMode tx, | 69 SkShader::TileMode tx, |
29 SkShader::TileMode ty, | 70 SkShader::TileMode ty, |
30 const SkMatrix* local_matrix) { | 71 const SkMatrix* local_matrix); |
31 return SkShader::MakePictureShader(ToSkPicture(record, tile), tx, ty, | 72 |
32 local_matrix, nullptr); | 73 static std::unique_ptr<PaintShader> MakePaintRecord( |
33 } | 74 sk_sp<PaintRecord> record, |
| 75 const SkRect& tile, |
| 76 SkShader::TileMode tx, |
| 77 SkShader::TileMode ty, |
| 78 const SkMatrix* local_matrix); |
| 79 |
| 80 PaintShader(const PaintShader& other); |
| 81 PaintShader(PaintShader&& other); |
| 82 ~PaintShader(); |
| 83 |
| 84 PaintShader& operator=(const PaintShader& other); |
| 85 PaintShader& operator=(PaintShader&& other); |
| 86 |
| 87 const sk_sp<SkShader>& sk_shader() const { return sk_shader_; } |
| 88 |
| 89 private: |
| 90 PaintShader(sk_sp<SkShader> shader, SkColor fallback_color); |
| 91 |
| 92 sk_sp<SkShader> sk_shader_; |
| 93 }; |
34 | 94 |
35 } // namespace cc | 95 } // namespace cc |
36 | 96 |
37 #endif // CC_PAINT_PAINT_SHADER_H_ | 97 #endif // CC_PAINT_PAINT_SHADER_H_ |
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