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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/paint/discardable_image_store.h" | 5 #include "cc/paint/discardable_image_store.h" |
6 | 6 |
7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
8 #include "base/memory/ptr_util.h" | 8 #include "base/memory/ptr_util.h" |
9 #include "cc/paint/display_item_list.h" | 9 #include "cc/paint/display_item_list.h" |
10 #include "third_party/skia/include/utils/SkNoDrawCanvas.h" | 10 #include "third_party/skia/include/utils/SkNoDrawCanvas.h" |
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169 } | 169 } |
170 } | 170 } |
171 canvas_->restore(); | 171 canvas_->restore(); |
172 } | 172 } |
173 | 173 |
174 // Currently this function only handles extracting images from SkImageShaders | 174 // Currently this function only handles extracting images from SkImageShaders |
175 // embedded in SkPaints. Other embedded image cases, such as SkPictures, | 175 // embedded in SkPaints. Other embedded image cases, such as SkPictures, |
176 // are not yet handled. | 176 // are not yet handled. |
177 void DiscardableImageStore::AddImageFromFlags(const SkRect& rect, | 177 void DiscardableImageStore::AddImageFromFlags(const SkRect& rect, |
178 const PaintFlags& flags) { | 178 const PaintFlags& flags) { |
179 SkShader* shader = flags.getShader(); | 179 SkShader* shader = flags.getSkShader(); |
180 if (shader) { | 180 if (shader) { |
181 SkMatrix matrix; | 181 SkMatrix matrix; |
182 SkShader::TileMode xy[2]; | 182 SkShader::TileMode xy[2]; |
183 SkImage* image = shader->isAImage(&matrix, xy); | 183 SkImage* image = shader->isAImage(&matrix, xy); |
184 if (image) { | 184 if (image) { |
185 // We currently use the wrong id for images that come from shaders. We | 185 // We currently use the wrong id for images that come from shaders. We |
186 // don't know what the stable id is, but since the completion and | 186 // don't know what the stable id is, but since the completion and |
187 // animation states are both unknown, this value doesn't matter as it | 187 // animation states are both unknown, this value doesn't matter as it |
188 // won't be used in checker imaging anyway. Keep this value the same to | 188 // won't be used in checker imaging anyway. Keep this value the same to |
189 // avoid id churn. | 189 // avoid id churn. |
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250 matrix.postConcat(*local_matrix); | 250 matrix.postConcat(*local_matrix); |
251 | 251 |
252 (*image_id_to_rect_)[paint_image.stable_id()].Union(image_rect); | 252 (*image_id_to_rect_)[paint_image.stable_id()].Union(image_rect); |
253 image_set_->push_back( | 253 image_set_->push_back( |
254 std::make_pair(DrawImage(std::move(paint_image), src_irect, | 254 std::make_pair(DrawImage(std::move(paint_image), src_irect, |
255 filter_quality, matrix, target_color_space), | 255 filter_quality, matrix, target_color_space), |
256 image_rect)); | 256 image_rect)); |
257 } | 257 } |
258 | 258 |
259 } // namespace cc | 259 } // namespace cc |
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