| Index: remoting/client/ui/trackpad_input_strategy.cc
|
| diff --git a/remoting/client/ui/trackpad_input_strategy.cc b/remoting/client/ui/trackpad_input_strategy.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f2f5719eb9858db3149690378ea07dc848721d35
|
| --- /dev/null
|
| +++ b/remoting/client/ui/trackpad_input_strategy.cc
|
| @@ -0,0 +1,88 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "remoting/client/ui/trackpad_input_strategy.h"
|
| +
|
| +#include "remoting/client/ui/desktop_viewport.h"
|
| +
|
| +namespace remoting {
|
| +
|
| +namespace {
|
| +
|
| +// Trackpad mode does not need tap feedback.
|
| +const float kTapFeedbackRadius = 0.f;
|
| +
|
| +const float kDragFeedbackRadius = 8.f;
|
| +
|
| +} // namespace
|
| +
|
| +TrackpadInputStrategy::TrackpadInputStrategy(const DesktopViewport& viewport)
|
| + : cursor_position_(viewport.GetViewportCenter()) {}
|
| +
|
| +TrackpadInputStrategy::~TrackpadInputStrategy() {}
|
| +
|
| +void TrackpadInputStrategy::HandleZoom(const ViewMatrix::Point& pivot,
|
| + float scale,
|
| + DesktopViewport* viewport) {
|
| + // The cursor position is the pivot point.
|
| + ViewMatrix::Point cursor_pivot =
|
| + viewport->GetTransformation().MapPoint(cursor_position_);
|
| + viewport->ScaleDesktop(cursor_pivot.x, cursor_pivot.y, scale);
|
| +
|
| + // Keep the cursor on focus.
|
| + viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y);
|
| +}
|
| +
|
| +bool TrackpadInputStrategy::HandlePan(const ViewMatrix::Vector2D& translation,
|
| + Gesture simultaneous_gesture,
|
| + DesktopViewport* viewport) {
|
| + if (simultaneous_gesture == ZOOM) {
|
| + // Don't move the cursor if the user is scaling the viewport.
|
| + return false;
|
| + }
|
| + ViewMatrix::Vector2D translation_on_desktop =
|
| + viewport->GetTransformation().Invert().MapVector(translation);
|
| +
|
| + cursor_position_.x += translation_on_desktop.x;
|
| + cursor_position_.y += translation_on_desktop.y;
|
| +
|
| + cursor_position_ = viewport->ConstrainPointToDesktop(cursor_position_);
|
| +
|
| + // Keep the cursor on focus.
|
| + viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y);
|
| + return true;
|
| +}
|
| +
|
| +void TrackpadInputStrategy::TrackTouchInput(
|
| + const ViewMatrix::Point& touch_point,
|
| + const DesktopViewport& viewport) {
|
| + // Do nothing. The cursor position is independent of the touch position.
|
| +}
|
| +
|
| +ViewMatrix::Point TrackpadInputStrategy::GetCursorPosition() const {
|
| + return cursor_position_;
|
| +}
|
| +
|
| +ViewMatrix::Vector2D TrackpadInputStrategy::MapScreenVectorToDesktop(
|
| + const ViewMatrix::Vector2D& delta,
|
| + const DesktopViewport& viewport) const {
|
| + // No conversion is needed for trackpad mode.
|
| + return delta;
|
| +}
|
| +
|
| +float TrackpadInputStrategy::GetFeedbackRadius(InputFeedbackType type) const {
|
| + switch (type) {
|
| + case InputFeedbackType::TAP_FEEDBACK:
|
| + return kTapFeedbackRadius;
|
| + case InputFeedbackType::DRAG_FEEDBACK:
|
| + return kDragFeedbackRadius;
|
| + }
|
| + NOTREACHED();
|
| + return 0.f;
|
| +}
|
| +
|
| +bool TrackpadInputStrategy::IsCursorVisible() const {
|
| + return true;
|
| +}
|
| +} // namespace remoting
|
|
|