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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "remoting/client/ui/trackpad_input_strategy.h" |
| 6 |
| 7 #include "remoting/client/ui/desktop_viewport.h" |
| 8 |
| 9 namespace remoting { |
| 10 |
| 11 namespace { |
| 12 |
| 13 // Trackpad mode does not need tap feedback. |
| 14 const float kTapFeedbackRadius = 0.f; |
| 15 |
| 16 const float kDragFeedbackRadius = 8.f; |
| 17 |
| 18 } // namespace |
| 19 |
| 20 TrackpadInputStrategy::TrackpadInputStrategy(const DesktopViewport& viewport) |
| 21 : cursor_position_(viewport.GetViewportCenter()) {} |
| 22 |
| 23 TrackpadInputStrategy::~TrackpadInputStrategy() {} |
| 24 |
| 25 void TrackpadInputStrategy::HandleZoom(const ViewMatrix::Point& pivot, |
| 26 float scale, |
| 27 DesktopViewport* viewport) { |
| 28 // The cursor position is the pivot point. |
| 29 ViewMatrix::Point cursor_pivot = |
| 30 viewport->GetTransformation().MapPoint(cursor_position_); |
| 31 viewport->ScaleDesktop(cursor_pivot.x, cursor_pivot.y, scale); |
| 32 |
| 33 // Keep the cursor on focus. |
| 34 viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y); |
| 35 } |
| 36 |
| 37 bool TrackpadInputStrategy::HandlePan(const ViewMatrix::Vector2D& translation, |
| 38 Gesture simultaneous_gesture, |
| 39 DesktopViewport* viewport) { |
| 40 if (simultaneous_gesture == ZOOM) { |
| 41 // Don't move the cursor if the user is scaling the viewport. |
| 42 return false; |
| 43 } |
| 44 ViewMatrix::Vector2D translation_on_desktop = |
| 45 viewport->GetTransformation().Invert().MapVector(translation); |
| 46 |
| 47 cursor_position_.x += translation_on_desktop.x; |
| 48 cursor_position_.y += translation_on_desktop.y; |
| 49 |
| 50 cursor_position_ = viewport->ConstrainPointToDesktop(cursor_position_); |
| 51 |
| 52 // Keep the cursor on focus. |
| 53 viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y); |
| 54 return true; |
| 55 } |
| 56 |
| 57 void TrackpadInputStrategy::TrackTouchInput( |
| 58 const ViewMatrix::Point& touch_point, |
| 59 const DesktopViewport& viewport) { |
| 60 // Do nothing. The cursor position is independent of the touch position. |
| 61 } |
| 62 |
| 63 ViewMatrix::Point TrackpadInputStrategy::GetCursorPosition() const { |
| 64 return cursor_position_; |
| 65 } |
| 66 |
| 67 ViewMatrix::Vector2D TrackpadInputStrategy::MapScreenVectorToDesktop( |
| 68 const ViewMatrix::Vector2D& delta, |
| 69 const DesktopViewport& viewport) const { |
| 70 // No conversion is needed for trackpad mode. |
| 71 return delta; |
| 72 } |
| 73 |
| 74 float TrackpadInputStrategy::GetFeedbackRadius(InputFeedbackType type) const { |
| 75 switch (type) { |
| 76 case InputFeedbackType::TAP_FEEDBACK: |
| 77 return kTapFeedbackRadius; |
| 78 case InputFeedbackType::DRAG_FEEDBACK: |
| 79 return kDragFeedbackRadius; |
| 80 } |
| 81 NOTREACHED(); |
| 82 return 0.f; |
| 83 } |
| 84 |
| 85 bool TrackpadInputStrategy::IsCursorVisible() const { |
| 86 return true; |
| 87 } |
| 88 } // namespace remoting |
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