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Unified Diff: media/gpu/avda_picture_buffer_manager.cc

Issue 2889603005: Position overlays in AVDACodecImage (Closed)
Patch Set: rebased Created 3 years, 7 months ago
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Index: media/gpu/avda_picture_buffer_manager.cc
diff --git a/media/gpu/avda_picture_buffer_manager.cc b/media/gpu/avda_picture_buffer_manager.cc
index 27a7eb82d6b5473dfe8ee1cf2404106c9bd35fa4..8c90f37955640adfed46286aca24a68d99dc05db 100644
--- a/media/gpu/avda_picture_buffer_manager.cc
+++ b/media/gpu/avda_picture_buffer_manager.cc
@@ -72,23 +72,28 @@ AVDAPictureBufferManager::AVDAPictureBufferManager(
AVDAPictureBufferManager::~AVDAPictureBufferManager() {}
-void AVDAPictureBufferManager::InitializeForOverlay() {
- shared_state_ = new AVDASharedState();
+bool AVDAPictureBufferManager::Initialize(
+ scoped_refptr<AVDASurfaceBundle> surface_bundle) {
+ shared_state_ = nullptr;
watk 2017/05/17 19:45:14 delete now?
liberato (no reviews please) 2017/05/17 20:19:32 can't, in case of the early out @85.
surface_texture_ = nullptr;
-}
-gl::ScopedJavaSurface AVDAPictureBufferManager::InitializeForSurfaceTexture() {
- shared_state_ = new AVDASharedState();
- surface_texture_ = nullptr;
+ if (!surface_bundle->overlay) {
+ // Create the surface texture.
+ surface_texture_ =
+ CreateAttachedSurfaceTexture(state_provider_->GetGlDecoder());
+ if (!surface_texture_)
+ return false;
+
+ surface_bundle->surface_texture_surface =
+ gl::ScopedJavaSurface(surface_texture_.get());
+ surface_bundle->surface_texture = surface_texture_;
+ }
- // Create a SurfaceTexture.
- surface_texture_ =
- CreateAttachedSurfaceTexture(state_provider_->GetGlDecoder());
- if (!surface_texture_)
- return gl::ScopedJavaSurface();
+ // Only do this one the surface texture is filled in, since the constructor
watk 2017/05/17 19:45:14 s/one/once
liberato (no reviews please) 2017/05/17 20:19:32 Done.
+ // assumes that it will be.
+ shared_state_ = new AVDASharedState(surface_bundle);
- shared_state_->SetSurfaceTexture(surface_texture_);
- return gl::ScopedJavaSurface(surface_texture_.get());
+ return true;
}
void AVDAPictureBufferManager::Destroy(const PictureBufferMap& buffers) {

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