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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_surface.h" | 5 #include "ui/gl/gl_surface.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/lazy_instance.h" | 10 #include "base/lazy_instance.h" |
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183 } | 183 } |
184 | 184 |
185 bool GLSurface::SetDrawRectangle(const gfx::Rect& rect) { | 185 bool GLSurface::SetDrawRectangle(const gfx::Rect& rect) { |
186 return false; | 186 return false; |
187 } | 187 } |
188 | 188 |
189 gfx::Vector2d GLSurface::GetDrawOffset() const { | 189 gfx::Vector2d GLSurface::GetDrawOffset() const { |
190 return gfx::Vector2d(); | 190 return gfx::Vector2d(); |
191 } | 191 } |
192 | 192 |
| 193 void GLSurface::WaitForSnapshotRendering() { |
| 194 // By default, just executing the SwapBuffers is normally enough. |
| 195 } |
| 196 |
193 GLSurface* GLSurface::GetCurrent() { | 197 GLSurface* GLSurface::GetCurrent() { |
194 return current_surface_.Pointer()->Get(); | 198 return current_surface_.Pointer()->Get(); |
195 } | 199 } |
196 | 200 |
197 GLSurface::~GLSurface() { | 201 GLSurface::~GLSurface() { |
198 if (GetCurrent() == this) | 202 if (GetCurrent() == this) |
199 SetCurrent(NULL); | 203 SetCurrent(NULL); |
200 } | 204 } |
201 | 205 |
202 void GLSurface::SetCurrent(GLSurface* surface) { | 206 void GLSurface::SetCurrent(GLSurface* surface) { |
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382 } | 386 } |
383 | 387 |
384 bool GLSurfaceAdapter::SetDrawRectangle(const gfx::Rect& rect) { | 388 bool GLSurfaceAdapter::SetDrawRectangle(const gfx::Rect& rect) { |
385 return surface_->SetDrawRectangle(rect); | 389 return surface_->SetDrawRectangle(rect); |
386 } | 390 } |
387 | 391 |
388 gfx::Vector2d GLSurfaceAdapter::GetDrawOffset() const { | 392 gfx::Vector2d GLSurfaceAdapter::GetDrawOffset() const { |
389 return surface_->GetDrawOffset(); | 393 return surface_->GetDrawOffset(); |
390 } | 394 } |
391 | 395 |
| 396 void GLSurfaceAdapter::WaitForSnapshotRendering() { |
| 397 surface_->WaitForSnapshotRendering(); |
| 398 } |
| 399 |
392 GLSurfaceAdapter::~GLSurfaceAdapter() {} | 400 GLSurfaceAdapter::~GLSurfaceAdapter() {} |
393 | 401 |
394 scoped_refptr<GLSurface> InitializeGLSurfaceWithFormat( | 402 scoped_refptr<GLSurface> InitializeGLSurfaceWithFormat( |
395 scoped_refptr<GLSurface> surface, GLSurfaceFormat format) { | 403 scoped_refptr<GLSurface> surface, GLSurfaceFormat format) { |
396 if (!surface->Initialize(format)) | 404 if (!surface->Initialize(format)) |
397 return nullptr; | 405 return nullptr; |
398 return surface; | 406 return surface; |
399 } | 407 } |
400 | 408 |
401 scoped_refptr<GLSurface> InitializeGLSurface(scoped_refptr<GLSurface> surface) { | 409 scoped_refptr<GLSurface> InitializeGLSurface(scoped_refptr<GLSurface> surface) { |
402 return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat()); | 410 return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat()); |
403 } | 411 } |
404 | 412 |
405 GLSurface::CALayerInUseQuery::CALayerInUseQuery() = default; | 413 GLSurface::CALayerInUseQuery::CALayerInUseQuery() = default; |
406 GLSurface::CALayerInUseQuery::CALayerInUseQuery(const CALayerInUseQuery&) = | 414 GLSurface::CALayerInUseQuery::CALayerInUseQuery(const CALayerInUseQuery&) = |
407 default; | 415 default; |
408 GLSurface::CALayerInUseQuery::~CALayerInUseQuery() = default; | 416 GLSurface::CALayerInUseQuery::~CALayerInUseQuery() = default; |
409 | 417 |
410 } // namespace gl | 418 } // namespace gl |
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