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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
7 | 7 |
8 #include <d3d11.h> | 8 #include <d3d11.h> |
9 #include <dcomp.h> | 9 #include <dcomp.h> |
10 #include <windows.h> | 10 #include <windows.h> |
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47 gfx::SwapResult SwapBuffers() override; | 47 gfx::SwapResult SwapBuffers() override; |
48 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; | 48 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; |
49 gfx::VSyncProvider* GetVSyncProvider() override; | 49 gfx::VSyncProvider* GetVSyncProvider() override; |
50 bool SetEnableDCLayers(bool enable) override; | 50 bool SetEnableDCLayers(bool enable) override; |
51 bool FlipsVertically() const override; | 51 bool FlipsVertically() const override; |
52 bool SupportsPostSubBuffer() override; | 52 bool SupportsPostSubBuffer() override; |
53 bool OnMakeCurrent(gl::GLContext* context) override; | 53 bool OnMakeCurrent(gl::GLContext* context) override; |
54 bool SupportsDCLayers() const override; | 54 bool SupportsDCLayers() const override; |
55 bool SetDrawRectangle(const gfx::Rect& rect) override; | 55 bool SetDrawRectangle(const gfx::Rect& rect) override; |
56 gfx::Vector2d GetDrawOffset() const override; | 56 gfx::Vector2d GetDrawOffset() const override; |
| 57 void WaitForSnapshotRendering() override; |
57 | 58 |
58 // This schedules an overlay plane to be displayed on the next SwapBuffers | 59 // This schedules an overlay plane to be displayed on the next SwapBuffers |
59 // or PostSubBuffer call. Overlay planes must be scheduled before every swap | 60 // or PostSubBuffer call. Overlay planes must be scheduled before every swap |
60 // to remain in the layer tree. This surface's backbuffer doesn't have to be | 61 // to remain in the layer tree. This surface's backbuffer doesn't have to be |
61 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer | 62 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer |
62 // tree at z-order 0. | 63 // tree at z-order 0. |
63 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; | 64 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; |
64 | 65 |
65 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { | 66 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { |
66 return dcomp_surface_; | 67 return dcomp_surface_; |
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113 // Keep track of whether the texture has been rendered to, as the first draw | 114 // Keep track of whether the texture has been rendered to, as the first draw |
114 // to it must overwrite the entire thing. | 115 // to it must overwrite the entire thing. |
115 bool has_been_rendered_to_ = false; | 116 bool has_been_rendered_to_ = false; |
116 | 117 |
117 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); | 118 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); |
118 }; | 119 }; |
119 | 120 |
120 } // namespace gpu | 121 } // namespace gpu |
121 | 122 |
122 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 123 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
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