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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| 7 | 7 |
| 8 #include <d3d11.h> | 8 #include <d3d11.h> |
| 9 #include <dcomp.h> | 9 #include <dcomp.h> |
| 10 #include <windows.h> | 10 #include <windows.h> |
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| 47 gfx::SwapResult SwapBuffers() override; | 47 gfx::SwapResult SwapBuffers() override; |
| 48 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; | 48 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; |
| 49 gfx::VSyncProvider* GetVSyncProvider() override; | 49 gfx::VSyncProvider* GetVSyncProvider() override; |
| 50 bool SetEnableDCLayers(bool enable) override; | 50 bool SetEnableDCLayers(bool enable) override; |
| 51 bool FlipsVertically() const override; | 51 bool FlipsVertically() const override; |
| 52 bool SupportsPostSubBuffer() override; | 52 bool SupportsPostSubBuffer() override; |
| 53 bool OnMakeCurrent(gl::GLContext* context) override; | 53 bool OnMakeCurrent(gl::GLContext* context) override; |
| 54 bool SupportsDCLayers() const override; | 54 bool SupportsDCLayers() const override; |
| 55 bool SetDrawRectangle(const gfx::Rect& rect) override; | 55 bool SetDrawRectangle(const gfx::Rect& rect) override; |
| 56 gfx::Vector2d GetDrawOffset() const override; | 56 gfx::Vector2d GetDrawOffset() const override; |
| 57 void WaitForSnapshotRendering() override; |
| 57 | 58 |
| 58 // This schedules an overlay plane to be displayed on the next SwapBuffers | 59 // This schedules an overlay plane to be displayed on the next SwapBuffers |
| 59 // or PostSubBuffer call. Overlay planes must be scheduled before every swap | 60 // or PostSubBuffer call. Overlay planes must be scheduled before every swap |
| 60 // to remain in the layer tree. This surface's backbuffer doesn't have to be | 61 // to remain in the layer tree. This surface's backbuffer doesn't have to be |
| 61 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer | 62 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer |
| 62 // tree at z-order 0. | 63 // tree at z-order 0. |
| 63 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; | 64 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; |
| 64 | 65 |
| 65 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { | 66 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { |
| 66 return dcomp_surface_; | 67 return dcomp_surface_; |
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| 113 // Keep track of whether the texture has been rendered to, as the first draw | 114 // Keep track of whether the texture has been rendered to, as the first draw |
| 114 // to it must overwrite the entire thing. | 115 // to it must overwrite the entire thing. |
| 115 bool has_been_rendered_to_ = false; | 116 bool has_been_rendered_to_ = false; |
| 116 | 117 |
| 117 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); | 118 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); |
| 118 }; | 119 }; |
| 119 | 120 |
| 120 } // namespace gpu | 121 } // namespace gpu |
| 121 | 122 |
| 122 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 123 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
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