Chromium Code Reviews| Index: remoting/client/ui/fling_tracker.cc |
| diff --git a/remoting/client/ui/fling_tracker.cc b/remoting/client/ui/fling_tracker.cc |
| index 6856e80a1f29c0fcd16f791cd4c4013a60afcd14..8ca5c96e0de1100af1b4a7ee2ba3a4063bb16d06 100644 |
| --- a/remoting/client/ui/fling_tracker.cc |
| +++ b/remoting/client/ui/fling_tracker.cc |
| @@ -10,34 +10,35 @@ namespace remoting { |
| namespace { |
| +const float kSecToMs = 0.001f; |
| + |
| // TODO(yuweih): May need to tweak these numbers to get better smoothness. |
| // Stop flinging if the speed drops below this. |
| -// 1px per 16ms. i.e. 1px/frame. |
| +// 0.5px per 16ms. i.e. 0.5px/frame. |
| // TODO(yuweih): The screen unit may not be in pixel. This needs to be |
| // normalized with the DPI. |
| -const float kMinTrackSpeed = 0.0625f; |
| - |
| -// The minimum fling duration (ms) needed to trigger the fling animation. This |
| -// is to prevent unintentional fling with low velocity. |
| -const float kMinFlingTime = 500.f; |
| +const float kMinTrackSpeed = 0.03125f; |
| -float GetExpFactor(float time_constant, float time_elapsed) { |
| - return std::exp(-time_elapsed / time_constant); |
| -} |
| +// The minimum displacement needed to trigger the fling animation. This is to |
| +// prevent unintentional fling with low velocity. |
| +const float kMinDisplacement = 50.f; |
| -float GetDisplacement(float initial_speed_rate, float exp_factor) { |
| - // x = v0 * (1 - e^(-t / T)) |
| +float GetDisplacement(float time_constant, |
| + float initial_speed_rate, |
| + float time_elapsed) { |
| + // x = T * v0 * (1 - e^(-t / T)) |
| // This comes from a solution to the linear drag equation F=-kv |
| - return initial_speed_rate * (1.f - exp_factor); |
| + float exp_factor = -std::expm1(-time_elapsed / time_constant); |
| + return time_constant * initial_speed_rate * exp_factor; |
| } |
| -float GetSpeed(float initial_speed_rate, |
| - float time_constant, |
| - float exp_factor) { |
| - // v = (1 / T) * v0 * e^(-t / T). |
| - // Derivative of the displacement. |
| - return (1.f / time_constant) * initial_speed_rate * exp_factor; |
| +// Returns the time needed for the object to get to the stable state where the |
| +// speed drops below kMinTrackSpeed. |
| +float GetDuration(float time_constant, float initial_speed_rate) { |
| + // t = -T * ln(kMinTrackSpeed / v0) |
| + // Solution of v(t) = kMinTrackSpeed |
| + return -time_constant * std::log(kMinTrackSpeed / initial_speed_rate); |
| } |
| } // namespace |
| @@ -48,13 +49,22 @@ FlingTracker::FlingTracker(float time_constant) |
| FlingTracker::~FlingTracker() {} |
| void FlingTracker::StartFling(float velocity_x, float velocity_y) { |
| - start_time_ = base::TimeTicks::Now(); |
| + // Convert to pixel/ms |
| + velocity_x *= kSecToMs; |
| + velocity_y *= kSecToMs; |
| initial_speed_rate_ = |
| std::sqrt(velocity_x * velocity_x + velocity_y * velocity_y); |
| - if (GetSpeed(initial_speed_rate_, time_constant_, |
| - GetExpFactor(time_constant_, kMinFlingTime)) < kMinTrackSpeed) { |
| + if (initial_speed_rate_ < kMinTrackSpeed) { |
| + StopFling(); |
| + return; |
| + } |
| + |
| + fling_duration_ = GetDuration(time_constant_, initial_speed_rate_); |
| + |
| + if (GetDisplacement(time_constant_, initial_speed_rate_, fling_duration_) < |
|
nicholss
2017/05/22 20:16:59
It might be more readable if you assign the result
Yuwei
2017/05/22 21:18:25
Done.
|
| + kMinDisplacement) { |
| StopFling(); |
| return; |
| } |
| @@ -83,16 +93,13 @@ bool FlingTracker::TrackMovement(base::TimeDelta time_elapsed, |
| float time_elapsed_ms = time_elapsed.InMilliseconds(); |
| - float exp_factor = GetExpFactor(time_constant_, time_elapsed_ms); |
| - |
| - float speed = GetSpeed(initial_speed_rate_, time_constant_, exp_factor); |
| - |
| - if (speed < kMinTrackSpeed) { |
| + if (time_elapsed_ms > fling_duration_) { |
| StopFling(); |
| return false; |
| } |
| - float displacement = GetDisplacement(initial_speed_rate_, exp_factor); |
| + float displacement = |
| + GetDisplacement(time_constant_, initial_speed_rate_, time_elapsed_ms); |
| float position_x = displacement * velocity_ratio_x_; |
| float position_y = displacement * velocity_ratio_y_; |