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Side by Side Diff: remoting/client/ui/fling_tracker.cc

Issue 2888423003: [CRD iOS] Fix bugs in FlingTracker (Closed)
Patch Set: WIP Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/client/ui/fling_tracker.h" 5 #include "remoting/client/ui/fling_tracker.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 namespace remoting { 9 namespace remoting {
10 10
11 namespace { 11 namespace {
12 12
13 const float kSecToMs = 0.001f;
14
13 // TODO(yuweih): May need to tweak these numbers to get better smoothness. 15 // TODO(yuweih): May need to tweak these numbers to get better smoothness.
14 16
15 // Stop flinging if the speed drops below this. 17 // Stop flinging if the speed drops below this.
16 // 1px per 16ms. i.e. 1px/frame. 18 // 0.5px per 16ms. i.e. 0.5px/frame.
17 // TODO(yuweih): The screen unit may not be in pixel. This needs to be 19 // TODO(yuweih): The screen unit may not be in pixel. This needs to be
18 // normalized with the DPI. 20 // normalized with the DPI.
19 const float kMinTrackSpeed = 0.0625f; 21 const float kMinTrackSpeed = 0.03125f;
20 22
21 // The minimum fling duration (ms) needed to trigger the fling animation. This 23 // The minimum displacement needed to trigger the fling animation. This is to
22 // is to prevent unintentional fling with low velocity. 24 // prevent unintentional fling with low velocity.
23 const float kMinFlingTime = 500.f; 25 const float kMinDisplacement = 50.f;
24 26
25 float GetExpFactor(float time_constant, float time_elapsed) { 27 float GetDisplacement(float time_constant,
26 return std::exp(-time_elapsed / time_constant); 28 float initial_speed_rate,
29 float time_elapsed) {
30 // x = T * v0 * (1 - e^(-t / T))
31 // This comes from a solution to the linear drag equation F=-kv
32 float exp_factor = -std::expm1(-time_elapsed / time_constant);
33 return time_constant * initial_speed_rate * exp_factor;
27 } 34 }
28 35
29 float GetDisplacement(float initial_speed_rate, float exp_factor) { 36 // Returns the time needed for the object to get to the stable state where the
30 // x = v0 * (1 - e^(-t / T)) 37 // speed drops below kMinTrackSpeed.
31 // This comes from a solution to the linear drag equation F=-kv 38 float GetDuration(float time_constant, float initial_speed_rate) {
32 return initial_speed_rate * (1.f - exp_factor); 39 // t = -T * ln(kMinTrackSpeed / v0)
33 } 40 // Solution of v(t) = kMinTrackSpeed
34 41 return -time_constant * std::log(kMinTrackSpeed / initial_speed_rate);
35 float GetSpeed(float initial_speed_rate,
36 float time_constant,
37 float exp_factor) {
38 // v = (1 / T) * v0 * e^(-t / T).
39 // Derivative of the displacement.
40 return (1.f / time_constant) * initial_speed_rate * exp_factor;
41 } 42 }
42 43
43 } // namespace 44 } // namespace
44 45
45 FlingTracker::FlingTracker(float time_constant) 46 FlingTracker::FlingTracker(float time_constant)
46 : time_constant_(time_constant) {} 47 : time_constant_(time_constant) {}
47 48
48 FlingTracker::~FlingTracker() {} 49 FlingTracker::~FlingTracker() {}
49 50
50 void FlingTracker::StartFling(float velocity_x, float velocity_y) { 51 void FlingTracker::StartFling(float velocity_x, float velocity_y) {
51 start_time_ = base::TimeTicks::Now(); 52 // Convert to pixel/ms
53 velocity_x *= kSecToMs;
54 velocity_y *= kSecToMs;
52 55
53 initial_speed_rate_ = 56 initial_speed_rate_ =
54 std::sqrt(velocity_x * velocity_x + velocity_y * velocity_y); 57 std::sqrt(velocity_x * velocity_x + velocity_y * velocity_y);
55 58
56 if (GetSpeed(initial_speed_rate_, time_constant_, 59 if (initial_speed_rate_ < kMinTrackSpeed) {
57 GetExpFactor(time_constant_, kMinFlingTime)) < kMinTrackSpeed) {
58 StopFling(); 60 StopFling();
59 return; 61 return;
60 } 62 }
63
64 fling_duration_ = GetDuration(time_constant_, initial_speed_rate_);
65
66 if (GetDisplacement(time_constant_, initial_speed_rate_, fling_duration_) <
nicholss 2017/05/22 20:16:59 It might be more readable if you assign the result
Yuwei 2017/05/22 21:18:25 Done.
67 kMinDisplacement) {
68 StopFling();
69 return;
70 }
61 71
62 velocity_ratio_x_ = velocity_x / initial_speed_rate_; 72 velocity_ratio_x_ = velocity_x / initial_speed_rate_;
63 velocity_ratio_y_ = velocity_y / initial_speed_rate_; 73 velocity_ratio_y_ = velocity_y / initial_speed_rate_;
64 74
65 previous_position_x_ = 0; 75 previous_position_x_ = 0;
66 previous_position_y_ = 0; 76 previous_position_y_ = 0;
67 } 77 }
68 78
69 void FlingTracker::StopFling() { 79 void FlingTracker::StopFling() {
70 initial_speed_rate_ = 0.f; 80 initial_speed_rate_ = 0.f;
71 } 81 }
72 82
73 bool FlingTracker::IsFlingInProgress() const { 83 bool FlingTracker::IsFlingInProgress() const {
74 return initial_speed_rate_ > 0; 84 return initial_speed_rate_ > 0;
75 } 85 }
76 86
77 bool FlingTracker::TrackMovement(base::TimeDelta time_elapsed, 87 bool FlingTracker::TrackMovement(base::TimeDelta time_elapsed,
78 float* dx, 88 float* dx,
79 float* dy) { 89 float* dy) {
80 if (!IsFlingInProgress()) { 90 if (!IsFlingInProgress()) {
81 return false; 91 return false;
82 } 92 }
83 93
84 float time_elapsed_ms = time_elapsed.InMilliseconds(); 94 float time_elapsed_ms = time_elapsed.InMilliseconds();
85 95
86 float exp_factor = GetExpFactor(time_constant_, time_elapsed_ms); 96 if (time_elapsed_ms > fling_duration_) {
87
88 float speed = GetSpeed(initial_speed_rate_, time_constant_, exp_factor);
89
90 if (speed < kMinTrackSpeed) {
91 StopFling(); 97 StopFling();
92 return false; 98 return false;
93 } 99 }
94 100
95 float displacement = GetDisplacement(initial_speed_rate_, exp_factor); 101 float displacement =
102 GetDisplacement(time_constant_, initial_speed_rate_, time_elapsed_ms);
96 103
97 float position_x = displacement * velocity_ratio_x_; 104 float position_x = displacement * velocity_ratio_x_;
98 float position_y = displacement * velocity_ratio_y_; 105 float position_y = displacement * velocity_ratio_y_;
99 106
100 *dx = position_x - previous_position_x_; 107 *dx = position_x - previous_position_x_;
101 *dy = position_y - previous_position_y_; 108 *dy = position_y - previous_position_y_;
102 109
103 previous_position_x_ = position_x; 110 previous_position_x_ = position_x;
104 previous_position_y_ = position_y; 111 previous_position_y_ = position_y;
105 112
106 return true; 113 return true;
107 } 114 }
108 115
109 } // namespace remoting 116 } // namespace remoting
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