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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/dxva_picture_buffer_win.h" | 5 #include "media/gpu/dxva_picture_buffer_win.h" |
| 6 | 6 |
| 7 #include "media/gpu/dxva_video_decode_accelerator_win.h" | 7 #include "media/gpu/dxva_video_decode_accelerator_win.h" |
| 8 #include "third_party/angle/include/EGL/egl.h" | 8 #include "third_party/angle/include/EGL/egl.h" |
| 9 #include "third_party/angle/include/EGL/eglext.h" | 9 #include "third_party/angle/include/EGL/eglext.h" |
| 10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
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| 233 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; | 233 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| 234 desc.CPUAccessFlags = 0; | 234 desc.CPUAccessFlags = 0; |
| 235 desc.MiscFlags = decoder.use_keyed_mutex_ | 235 desc.MiscFlags = decoder.use_keyed_mutex_ |
| 236 ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | 236 ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| 237 : D3D11_RESOURCE_MISC_SHARED; | 237 : D3D11_RESOURCE_MISC_SHARED; |
| 238 | 238 |
| 239 HRESULT hr = decoder.d3d11_device_->CreateTexture2D( | 239 HRESULT hr = decoder.d3d11_device_->CreateTexture2D( |
| 240 &desc, nullptr, dx11_decoding_texture_.GetAddressOf()); | 240 &desc, nullptr, dx11_decoding_texture_.GetAddressOf()); |
| 241 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false); | 241 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false); |
| 242 if (decoder.use_keyed_mutex_) { | 242 if (decoder.use_keyed_mutex_) { |
| 243 hr = dx11_keyed_mutex_.QueryFrom(dx11_decoding_texture_.Get()); | 243 hr = dx11_decoding_texture_.CopyTo(dx11_keyed_mutex_.GetAddressOf()); |
| 244 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false); | 244 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false); |
| 245 } | 245 } |
| 246 | 246 |
| 247 base::win::ScopedComPtr<IDXGIResource> resource; | 247 base::win::ScopedComPtr<IDXGIResource> resource; |
| 248 hr = resource.QueryFrom(dx11_decoding_texture_.Get()); | 248 hr = dx11_decoding_texture_.CopyTo(resource.GetAddressOf()); |
| 249 DCHECK(SUCCEEDED(hr)); | 249 DCHECK(SUCCEEDED(hr)); |
| 250 hr = resource->GetSharedHandle(&texture_share_handle_); | 250 hr = resource->GetSharedHandle(&texture_share_handle_); |
| 251 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_, | 251 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_, |
| 252 "Failed to query shared handle", false); | 252 "Failed to query shared handle", false); |
| 253 | 253 |
| 254 } else { | 254 } else { |
| 255 HRESULT hr = E_FAIL; | 255 HRESULT hr = E_FAIL; |
| 256 hr = decoder.d3d9_device_ex_->CreateTexture( | 256 hr = decoder.d3d9_device_ex_->CreateTexture( |
| 257 picture_buffer_.size().width(), picture_buffer_.size().height(), 1, | 257 picture_buffer_.size().width(), picture_buffer_.size().height(), 1, |
| 258 D3DUSAGE_RENDERTARGET, use_rgb ? D3DFMT_X8R8G8B8 : D3DFMT_A8R8G8B8, | 258 D3DUSAGE_RENDERTARGET, use_rgb ? D3DFMT_X8R8G8B8 : D3DFMT_A8R8G8B8, |
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| 480 | 480 |
| 481 current_d3d_sample_ = sample; | 481 current_d3d_sample_ = sample; |
| 482 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); | 482 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
| 483 | 483 |
| 484 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer; | 484 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer; |
| 485 HRESULT hr = | 485 HRESULT hr = |
| 486 current_d3d_sample_->GetBufferByIndex(0, output_buffer.GetAddressOf()); | 486 current_d3d_sample_->GetBufferByIndex(0, output_buffer.GetAddressOf()); |
| 487 RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from output sample", false); | 487 RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from output sample", false); |
| 488 | 488 |
| 489 base::win::ScopedComPtr<IMFDXGIBuffer> dxgi_buffer; | 489 base::win::ScopedComPtr<IMFDXGIBuffer> dxgi_buffer; |
| 490 hr = dxgi_buffer.QueryFrom(output_buffer.Get()); | 490 hr = output_buffer.CopyTo(dxgi_buffer.GetAddressOf()); |
| 491 RETURN_ON_HR_FAILURE(hr, "Failed to get DXGIBuffer from output sample", | 491 RETURN_ON_HR_FAILURE(hr, "Failed to get DXGIBuffer from output sample", |
| 492 false); | 492 false); |
| 493 hr = dxgi_buffer->GetResource( | 493 hr = dxgi_buffer->GetResource( |
| 494 IID_PPV_ARGS(dx11_decoding_texture_.GetAddressOf())); | 494 IID_PPV_ARGS(dx11_decoding_texture_.GetAddressOf())); |
| 495 RETURN_ON_HR_FAILURE(hr, "Failed to get texture from output sample", false); | 495 RETURN_ON_HR_FAILURE(hr, "Failed to get texture from output sample", false); |
| 496 UINT subresource; | 496 UINT subresource; |
| 497 dxgi_buffer->GetSubresourceIndex(&subresource); | 497 dxgi_buffer->GetSubresourceIndex(&subresource); |
| 498 | 498 |
| 499 EGLAttrib frame_attributes[] = { | 499 EGLAttrib frame_attributes[] = { |
| 500 EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, subresource, EGL_NONE, | 500 EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, subresource, EGL_NONE, |
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| 583 desc.SampleDesc.Quality = 0; | 583 desc.SampleDesc.Quality = 0; |
| 584 desc.Usage = D3D11_USAGE_DEFAULT; | 584 desc.Usage = D3D11_USAGE_DEFAULT; |
| 585 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; | 585 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| 586 desc.CPUAccessFlags = 0; | 586 desc.CPUAccessFlags = 0; |
| 587 desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; | 587 desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; |
| 588 | 588 |
| 589 HRESULT hr = decoder.d3d11_device_->CreateTexture2D( | 589 HRESULT hr = decoder.d3d11_device_->CreateTexture2D( |
| 590 &desc, nullptr, decoder_copy_texture_.GetAddressOf()); | 590 &desc, nullptr, decoder_copy_texture_.GetAddressOf()); |
| 591 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false); | 591 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", false); |
| 592 DCHECK(decoder.use_keyed_mutex_); | 592 DCHECK(decoder.use_keyed_mutex_); |
| 593 hr = dx11_keyed_mutex_.QueryFrom(decoder_copy_texture_.Get()); | 593 hr = decoder_copy_texture_.CopyTo(dx11_keyed_mutex_.GetAddressOf()); |
| 594 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false); | 594 RETURN_ON_HR_FAILURE(hr, "Failed to get keyed mutex", false); |
| 595 | 595 |
| 596 base::win::ScopedComPtr<IDXGIResource> resource; | 596 base::win::ScopedComPtr<IDXGIResource> resource; |
| 597 hr = resource.QueryFrom(decoder_copy_texture_.Get()); | 597 hr = decoder_copy_texture_.CopyTo(resource.GetAddressOf()); |
| 598 DCHECK(SUCCEEDED(hr)); | 598 DCHECK(SUCCEEDED(hr)); |
| 599 hr = resource->GetSharedHandle(&texture_share_handle_); | 599 hr = resource->GetSharedHandle(&texture_share_handle_); |
| 600 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_, | 600 RETURN_ON_FAILURE(SUCCEEDED(hr) && texture_share_handle_, |
| 601 "Failed to query shared handle", false); | 601 "Failed to query shared handle", false); |
| 602 | 602 |
| 603 hr = decoder.angle_device_->OpenSharedResource( | 603 hr = decoder.angle_device_->OpenSharedResource( |
| 604 texture_share_handle_, IID_PPV_ARGS(angle_copy_texture_.GetAddressOf())); | 604 texture_share_handle_, IID_PPV_ARGS(angle_copy_texture_.GetAddressOf())); |
| 605 RETURN_ON_HR_FAILURE(hr, "Failed to open shared resource", false); | 605 RETURN_ON_HR_FAILURE(hr, "Failed to open shared resource", false); |
| 606 hr = egl_keyed_mutex_.QueryFrom(angle_copy_texture_.Get()); | 606 hr = angle_copy_texture_.CopyTo(egl_keyed_mutex_.GetAddressOf()); |
| 607 RETURN_ON_HR_FAILURE(hr, "Failed to get ANGLE mutex", false); | 607 RETURN_ON_HR_FAILURE(hr, "Failed to get ANGLE mutex", false); |
| 608 return true; | 608 return true; |
| 609 } | 609 } |
| 610 | 610 |
| 611 bool EGLStreamCopyPictureBuffer::CopyOutputSampleDataToPictureBuffer( | 611 bool EGLStreamCopyPictureBuffer::CopyOutputSampleDataToPictureBuffer( |
| 612 DXVAVideoDecodeAccelerator* decoder, | 612 DXVAVideoDecodeAccelerator* decoder, |
| 613 IDirect3DSurface9* dest_surface, | 613 IDirect3DSurface9* dest_surface, |
| 614 ID3D11Texture2D* dx11_texture, | 614 ID3D11Texture2D* dx11_texture, |
| 615 int input_buffer_id) { | 615 int input_buffer_id) { |
| 616 DCHECK_EQ(BOUND, state_); | 616 DCHECK_EQ(BOUND, state_); |
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| 679 RETURN_ON_FAILURE(result, "Could not release stream", false); | 679 RETURN_ON_FAILURE(result, "Could not release stream", false); |
| 680 } | 680 } |
| 681 return true; | 681 return true; |
| 682 } | 682 } |
| 683 | 683 |
| 684 bool EGLStreamCopyPictureBuffer::AllowOverlay() const { | 684 bool EGLStreamCopyPictureBuffer::AllowOverlay() const { |
| 685 return true; | 685 return true; |
| 686 } | 686 } |
| 687 | 687 |
| 688 } // namespace media | 688 } // namespace media |
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