Index: ui/android/overscroll_refresh.h |
diff --git a/ui/android/overscroll_refresh.h b/ui/android/overscroll_refresh.h |
index 7cb98e272ce711c843103d3b2ffa62d33b9296b5..1e06bc1f2fd8f474ee5660506968973c5aa18f1b 100644 |
--- a/ui/android/overscroll_refresh.h |
+++ b/ui/android/overscroll_refresh.h |
@@ -37,9 +37,10 @@ class UI_ANDROID_EXPORT OverscrollRefresh { |
// Returns whether the refresh was activated. |
void OnScrollEnd(const gfx::Vector2dF& velocity); |
- // Scroll ack listener. The effect will only be activated if the initial |
- // updates go unconsumed. |
- void OnScrollUpdateAck(bool was_consumed); |
+ // Scroll ack listener. The effect will only be activated if |can_navigate| |
+ // is true which happens when the scroll update is not consumed and the |
+ // scroll_boundary_behavior on y axis is 'auto'. |
boliu
2017/08/23 19:17:03
comment on virtual methods that they are virtual f
sunyunjia
2017/08/23 23:47:06
Done.
|
+ virtual void OnOverscrolled(); |
// Returns true if the effect has consumed the |scroll_delta|. |
bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta); |
@@ -55,13 +56,13 @@ class UI_ANDROID_EXPORT OverscrollRefresh { |
// Reset the effect to its inactive state, immediately detaching and |
// disabling any active effects. |
- void Reset(); |
+ virtual void Reset(); |
// Returns true if the refresh effect is either being manipulated or animated. |
- bool IsActive() const; |
+ virtual bool IsActive() const; |
// Returns true if the effect is waiting for an unconsumed scroll to start. |
- bool IsAwaitingScrollUpdateAck() const; |
+ virtual bool IsAwaitingScrollUpdateAck() const; |
private: |
void Release(bool allow_refresh); |