Index: ui/android/overscroll_refresh_unittest.cc |
diff --git a/ui/android/overscroll_refresh_unittest.cc b/ui/android/overscroll_refresh_unittest.cc |
index c133d759a8e3a8f272bd575e7ef1fc9dec999439..6598674bdeb53494d4217d81dc57be5591641f0c 100644 |
--- a/ui/android/overscroll_refresh_unittest.cc |
+++ b/ui/android/overscroll_refresh_unittest.cc |
@@ -86,7 +86,7 @@ TEST_F(OverscrollRefreshTest, Basic) { |
EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck()); |
// The unconsumed, overscrolling scroll will trigger the effect. |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
EXPECT_TRUE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
EXPECT_TRUE(GetAndResetPullStarted()); |
@@ -124,7 +124,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) { |
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
@@ -145,7 +145,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) { |
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
@@ -164,7 +164,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
@@ -180,11 +180,11 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) { |
// Consumption of the initial touchmove or scroll should prevent future |
// activation. |
- effect.OnScrollUpdateAck(true); |
+ effect.OnOverscrolled(false); |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
EXPECT_FALSE(effect.IsActive()); |
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); |
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
@@ -198,7 +198,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { |
effect.OnScrollBegin(); |
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
ASSERT_TRUE(effect.IsActive()); |
EXPECT_TRUE(GetAndResetPullStarted()); |
@@ -213,7 +213,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) { |
effect.OnScrollBegin(); |
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
ASSERT_TRUE(effect.IsActive()); |
EXPECT_TRUE(GetAndResetPullStarted()); |
@@ -229,7 +229,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfReset) { |
effect.OnScrollBegin(); |
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); |
- effect.OnScrollUpdateAck(false); |
+ effect.OnOverscrolled(true); |
ASSERT_TRUE(effect.IsActive()); |
EXPECT_TRUE(GetAndResetPullStarted()); |