Index: ui/android/overscroll_refresh.h |
diff --git a/ui/android/overscroll_refresh.h b/ui/android/overscroll_refresh.h |
index 7cb98e272ce711c843103d3b2ffa62d33b9296b5..0ec96fb69dbcff5e43bf700fcad0726625eb9863 100644 |
--- a/ui/android/overscroll_refresh.h |
+++ b/ui/android/overscroll_refresh.h |
@@ -30,6 +30,8 @@ class UI_ANDROID_EXPORT OverscrollRefresh { |
enum { kMinPullsToActivate = 3 }; |
explicit OverscrollRefresh(OverscrollRefreshHandler* handler); |
+ // This constructor is for test only. |
+ OverscrollRefresh(); |
majidvp
2017/07/12 21:04:21
ditto!
sunyunjia
2017/07/19 20:44:12
Done.
|
~OverscrollRefresh(); |
// Scroll event stream listening methods. |
@@ -37,9 +39,10 @@ class UI_ANDROID_EXPORT OverscrollRefresh { |
// Returns whether the refresh was activated. |
void OnScrollEnd(const gfx::Vector2dF& velocity); |
- // Scroll ack listener. The effect will only be activated if the initial |
- // updates go unconsumed. |
- void OnScrollUpdateAck(bool was_consumed); |
+ // Scroll ack listener. The effect will only be activated if the controller |
+ // decides it can navigate based on the consumed result and |
+ // scroll-boundary-behavior. |
+ virtual void OnOverscrolled(bool can_navigate); |
// Returns true if the effect has consumed the |scroll_delta|. |
bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta); |
@@ -58,10 +61,10 @@ class UI_ANDROID_EXPORT OverscrollRefresh { |
void Reset(); |
// Returns true if the refresh effect is either being manipulated or animated. |
- bool IsActive() const; |
+ virtual bool IsActive() const; |
// Returns true if the effect is waiting for an unconsumed scroll to start. |
- bool IsAwaitingScrollUpdateAck() const; |
+ virtual bool IsAwaitingScrollUpdateAck() const; |
private: |
void Release(bool allow_refresh); |