Index: ui/android/overscroll_glow.h |
diff --git a/ui/android/overscroll_glow.h b/ui/android/overscroll_glow.h |
index 8253de04575409bc89361f322adc9399fa1c124f..caaf5ad4110dc6ac272f818eb1adff4ed00ed479 100644 |
--- a/ui/android/overscroll_glow.h |
+++ b/ui/android/overscroll_glow.h |
@@ -40,6 +40,8 @@ class UI_ANDROID_EXPORT OverscrollGlow { |
// The effect is enabled by default, but will remain dormant until the first |
// overscroll event. |
explicit OverscrollGlow(OverscrollGlowClient* client); |
+ // This constructor is for test only. |
majidvp
2017/07/12 21:04:21
Why is this needed? Can't we just use the above co
sunyunjia
2017/07/19 20:44:12
Done.
|
+ OverscrollGlow(); |
~OverscrollGlow(); |
// Called when the root content layer overscrolls. |
@@ -47,11 +49,11 @@ class UI_ANDROID_EXPORT OverscrollGlow { |
// |velocity| is in device pixels / second. |
// |overscroll_location| is the coordinate of the causal overscrolling event. |
// Returns true if the effect still needs animation ticks. |
- bool OnOverscrolled(base::TimeTicks current_time, |
- const gfx::Vector2dF& accumulated_overscroll, |
- gfx::Vector2dF overscroll_delta, |
- gfx::Vector2dF velocity, |
- const gfx::Vector2dF& overscroll_location); |
+ virtual bool OnOverscrolled(base::TimeTicks current_time, |
+ const gfx::Vector2dF& accumulated_overscroll, |
+ gfx::Vector2dF overscroll_delta, |
+ gfx::Vector2dF velocity, |
+ const gfx::Vector2dF& overscroll_location); |
// Returns true if the effect still needs animation ticks, with effect layers |
// attached to |parent_layer| if necessary. |