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Unified Diff: cc/trees/transform_node.h

Issue 2883713002: Document some transform node animation fields. (Closed)
Patch Set: Fix comment on node_and_ancestors_are_animated_or_invertible. Created 3 years, 7 months ago
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Index: cc/trees/transform_node.h
diff --git a/cc/trees/transform_node.h b/cc/trees/transform_node.h
index 76f2a7c2ffc3a6c0eda666721c547d71d6955196..3214d12993a86b7c81044e62c480bb4815d2aaf6 100644
--- a/cc/trees/transform_node.h
+++ b/cc/trees/transform_node.h
@@ -69,14 +69,33 @@ struct CC_EXPORT TransformNode {
// TODO(vollick): will be moved when accelerated effects are implemented.
bool needs_local_transform_update : 1;
+ // Whether this node or any ancestor has a potentially running
+ // (i.e., irrespective of exact timeline) transform animation or an
+ // invertible transform. Defaults to true. See also
chrishtr 2017/05/13 01:07:18 Defaults to true is I think a bit misleading here,
wkorman 2017/05/15 19:48:27 Brief update -- working on this since this morning
+ // TransformTree::UpdateNodeAndAncestorsAreAnimatedOrInvertible.
bool node_and_ancestors_are_animated_or_invertible : 1;
pdr. 2017/05/13 02:25:33 This might be cleaner if we just tracked ancestor_
enne (OOO) 2017/05/15 17:14:51 Agreed on both counts.
wkorman 2017/05/15 19:48:27 Acknowledged.
wkorman 2017/05/15 23:53:17 Current logic in TransformTree::UpdateNodeAndAnces
jaydasika 2017/05/15 23:53:54 We already have the separate bools you have mentio
wkorman 2017/05/16 00:28:01 Is the below equivalent? T2.node_and_ancestors_
jaydasika 2017/05/16 01:48:02 It's not equivalent. For case 2 in my example, if
bool is_invertible : 1;
+ // Whether the transform from this node to the screen is
+ // invertible. Defaults to true. See also
+ // TransformTree::UpdateScreenSpaceTransform.
bool ancestors_are_invertible : 1;
+ // Whether this node has a potentially running (i.e., irrespective
+ // of exact timeline) transform animation. Defaults to false.
chrishtr 2017/05/13 01:07:18 Defaults to false, vs true above for node_and_ance
wkorman 2017/05/15 19:48:27 Acknowledged.
bool has_potential_animation : 1;
+ // Whether this node has a currently running transform
+ // animation. Defaults to false.
enne (OOO) 2017/05/15 17:14:51 I'm not sure I really like all this "defaults to f
wkorman 2017/05/15 19:48:27 Removed all notes about defaults in these comments
bool is_currently_animating : 1;
+ // Whether this node *or an ancestor* has a potentially running
+ // (i.e., irrespective of exact timeline) transform
+ // animation. Defaults to false. See also
+ // TransformTree::UpdateAnimationProperties.
bool to_screen_is_potentially_animated : 1;
+ // Whether all animations on this transform node are simple
+ // translations. Defaults to true. Used when computing animation
enne (OOO) 2017/05/15 17:14:51 I'm not sure that explaining where this is used ad
wkorman 2017/05/15 19:48:27 Removed this and similar above.
+ // scale factor for caching. See also
+ // PropertyTrees::GetAnimationScales.
bool has_only_translation_animations : 1;
// Flattening, when needed, is only applied to a node's inherited transform,
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