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Unified Diff: remoting/client/desktop_viewport.h

Issue 2879383002: [CRD iOS] Move UI stuff into a subdirectory (Closed)
Patch Set: Fix include Created 3 years, 7 months ago
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Index: remoting/client/desktop_viewport.h
diff --git a/remoting/client/desktop_viewport.h b/remoting/client/desktop_viewport.h
deleted file mode 100644
index 6836bf93719948cc0197d591e70be9d5d4bd5f80..0000000000000000000000000000000000000000
--- a/remoting/client/desktop_viewport.h
+++ /dev/null
@@ -1,117 +0,0 @@
-// Copyright 2017 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef REMOTING_CLIENT_DESKTOP_VIEWPORT_H_
-#define REMOTING_CLIENT_DESKTOP_VIEWPORT_H_
-
-#include "base/callback.h"
-#include "remoting/client/view_matrix.h"
-
-namespace remoting {
-
-// The viewport is a sliding window on the desktop image. This class defines
-// the viewport's position and size, provides methods to manipulate it, and
-// outputs a desktop space -> surface space transformation matrix for drawing
-// the desktop onto the client's view surface on the screen.
-//
-// Desktop space: Coordinates to locate a point on the host's desktop image in
-// pixels, similar to the mouse's cursor position.
-// Surface space: Coordinates to locate a point on the client device's view
-// surface (e.g. GLKView/SurfaceView) for rendering the desktop, this is
-// often the coordinate system to locate a point on the user's phone
-// screen (if the surface expands to the whole screen).
-//
-// Viewport: Projection of the user surface view on the desktop space.
-// Desktop: Projection of the host's desktop on the surface space.
-//
-// You may either manipulate the desktop on the surface coordinate or manipulate
-// the viewport on the desktop coordinate, depending on your choice of the
-// reference frame.
-class DesktopViewport {
- public:
- using TransformationCallback = base::Callback<void(const ViewMatrix&)>;
-
- DesktopViewport();
- ~DesktopViewport();
-
- // Sets the |desktop_size_| and initializes the viewport when necessary.
- void SetDesktopSize(int desktop_width, int desktop_height);
-
- // Sets the |surface_size_| and initializes the viewport when necessary.
- void SetSurfaceSize(int surface_width, int surface_height);
-
- // Translates the desktop on the surface's reference frame by <dx, dy>.
- void MoveDesktop(float dx, float dy);
-
- // Scales the desktop on the surface's reference frame at pivot point (px, py)
- // by |scale|.
- void ScaleDesktop(float px, float py, float scale);
-
- // Moves the viewport center by <x, y> on the desktop's coordinate.
- void MoveViewport(float dx, float dy);
-
- // Sets the viewport center to (x, y) on the desktop's coordinate.
- void SetViewportCenter(float x, float y);
-
- // Registers the callback to be called once the transformation has changed.
- // run_immediately: If true and the viewport is ready to be used, the callback
- // will be called immedately with the transformation matrix.
- void RegisterOnTransformationChangedCallback(
- const TransformationCallback& callback,
- bool run_immediately);
-
- // Returns the reference to the desktop-to-surface transformation.
- const ViewMatrix& GetTransformation() const;
-
- private:
- struct Bounds {
- float left;
- float right;
- float top;
- float bottom;
- };
-
- // Resizes the desktop such that the image is displayed without borders in
- // minimum possible zoom-level. This will be called once both the desktop
- // and the surface size are set.
- void ResizeToFit();
-
- // True if desktop size and surface size are set.
- bool IsViewportReady() const;
-
- // Adjusts the size and position of the viewport so that the constrains always
- // hold, then feed the matrix to |on_transformation_changed_|.
- void UpdateViewport();
-
- // Gets a rectangle of all possible positions where the viewport's center can
- // locate.
- Bounds GetViewportCenterBounds() const;
-
- // Returns the current center of the viewport on the desktop's coordinate.
- ViewMatrix::Point GetViewportCenter() const;
-
- // Translates the viewport on the desktop's reference frame by <dx, dy>,
- // without calling UpdateViewport().
- void MoveViewportWithoutUpdate(float dx, float dy);
-
- // Moves the point inside the bounds with minimum displacement if it is out of
- // the bounds.
- static ViewMatrix::Point ConstrainPointToBounds(
- const Bounds& bounds,
- const ViewMatrix::Point& point);
-
- ViewMatrix::Vector2D desktop_size_{0.f, 0.f};
- ViewMatrix::Vector2D surface_size_{0.f, 0.f};
-
- ViewMatrix desktop_to_surface_transform_;
-
- TransformationCallback on_transformation_changed_;
-
- // DesktopViewport is neither copyable nor movable.
- DesktopViewport(const DesktopViewport&) = delete;
- DesktopViewport& operator=(const DesktopViewport&) = delete;
-};
-
-} // namespace remoting
-#endif // REMOTING_CLIENT_DESKTOP_VIEWPORT_H_
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