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Side by Side Diff: remoting/client/desktop_viewport.h

Issue 2879383002: [CRD iOS] Move UI stuff into a subdirectory (Closed)
Patch Set: Fix include Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef REMOTING_CLIENT_DESKTOP_VIEWPORT_H_
6 #define REMOTING_CLIENT_DESKTOP_VIEWPORT_H_
7
8 #include "base/callback.h"
9 #include "remoting/client/view_matrix.h"
10
11 namespace remoting {
12
13 // The viewport is a sliding window on the desktop image. This class defines
14 // the viewport's position and size, provides methods to manipulate it, and
15 // outputs a desktop space -> surface space transformation matrix for drawing
16 // the desktop onto the client's view surface on the screen.
17 //
18 // Desktop space: Coordinates to locate a point on the host's desktop image in
19 // pixels, similar to the mouse's cursor position.
20 // Surface space: Coordinates to locate a point on the client device's view
21 // surface (e.g. GLKView/SurfaceView) for rendering the desktop, this is
22 // often the coordinate system to locate a point on the user's phone
23 // screen (if the surface expands to the whole screen).
24 //
25 // Viewport: Projection of the user surface view on the desktop space.
26 // Desktop: Projection of the host's desktop on the surface space.
27 //
28 // You may either manipulate the desktop on the surface coordinate or manipulate
29 // the viewport on the desktop coordinate, depending on your choice of the
30 // reference frame.
31 class DesktopViewport {
32 public:
33 using TransformationCallback = base::Callback<void(const ViewMatrix&)>;
34
35 DesktopViewport();
36 ~DesktopViewport();
37
38 // Sets the |desktop_size_| and initializes the viewport when necessary.
39 void SetDesktopSize(int desktop_width, int desktop_height);
40
41 // Sets the |surface_size_| and initializes the viewport when necessary.
42 void SetSurfaceSize(int surface_width, int surface_height);
43
44 // Translates the desktop on the surface's reference frame by <dx, dy>.
45 void MoveDesktop(float dx, float dy);
46
47 // Scales the desktop on the surface's reference frame at pivot point (px, py)
48 // by |scale|.
49 void ScaleDesktop(float px, float py, float scale);
50
51 // Moves the viewport center by <x, y> on the desktop's coordinate.
52 void MoveViewport(float dx, float dy);
53
54 // Sets the viewport center to (x, y) on the desktop's coordinate.
55 void SetViewportCenter(float x, float y);
56
57 // Registers the callback to be called once the transformation has changed.
58 // run_immediately: If true and the viewport is ready to be used, the callback
59 // will be called immedately with the transformation matrix.
60 void RegisterOnTransformationChangedCallback(
61 const TransformationCallback& callback,
62 bool run_immediately);
63
64 // Returns the reference to the desktop-to-surface transformation.
65 const ViewMatrix& GetTransformation() const;
66
67 private:
68 struct Bounds {
69 float left;
70 float right;
71 float top;
72 float bottom;
73 };
74
75 // Resizes the desktop such that the image is displayed without borders in
76 // minimum possible zoom-level. This will be called once both the desktop
77 // and the surface size are set.
78 void ResizeToFit();
79
80 // True if desktop size and surface size are set.
81 bool IsViewportReady() const;
82
83 // Adjusts the size and position of the viewport so that the constrains always
84 // hold, then feed the matrix to |on_transformation_changed_|.
85 void UpdateViewport();
86
87 // Gets a rectangle of all possible positions where the viewport's center can
88 // locate.
89 Bounds GetViewportCenterBounds() const;
90
91 // Returns the current center of the viewport on the desktop's coordinate.
92 ViewMatrix::Point GetViewportCenter() const;
93
94 // Translates the viewport on the desktop's reference frame by <dx, dy>,
95 // without calling UpdateViewport().
96 void MoveViewportWithoutUpdate(float dx, float dy);
97
98 // Moves the point inside the bounds with minimum displacement if it is out of
99 // the bounds.
100 static ViewMatrix::Point ConstrainPointToBounds(
101 const Bounds& bounds,
102 const ViewMatrix::Point& point);
103
104 ViewMatrix::Vector2D desktop_size_{0.f, 0.f};
105 ViewMatrix::Vector2D surface_size_{0.f, 0.f};
106
107 ViewMatrix desktop_to_surface_transform_;
108
109 TransformationCallback on_transformation_changed_;
110
111 // DesktopViewport is neither copyable nor movable.
112 DesktopViewport(const DesktopViewport&) = delete;
113 DesktopViewport& operator=(const DesktopViewport&) = delete;
114 };
115
116 } // namespace remoting
117 #endif // REMOTING_CLIENT_DESKTOP_VIEWPORT_H_
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