| Index: components/keyboard_lock/key_hook_activator.h
|
| diff --git a/components/keyboard_lock/key_hook_activator.h b/components/keyboard_lock/key_hook_activator.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..45d54d5f598e5958b7b16c01ac31b23c89847b70
|
| --- /dev/null
|
| +++ b/components/keyboard_lock/key_hook_activator.h
|
| @@ -0,0 +1,37 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_
|
| +#define COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_
|
| +
|
| +#include <vector>
|
| +
|
| +#include "base/callback.h"
|
| +#include "components/keyboard_lock/key_hook.h"
|
| +#include "ui/events/keycodes/keyboard_codes.h"
|
| +
|
| +namespace keyboard_lock {
|
| +
|
| +// An interface to store all registered key codes and register or unregister
|
| +// them with one Activate() or Deactivate() function call.
|
| +// The implementation needs to guarantee the thread-safety of Activate() and
|
| +// Deactivate() functions, which may be executed in both UI thread and
|
| +// network thread.
|
| +class KeyHookActivator : public KeyHook {
|
| + public:
|
| + KeyHookActivator() = default;
|
| + ~KeyHookActivator() override = default;
|
| +
|
| + // Meaning of |on_result| is same as the one in KeyHook::RegisterKey().
|
| +
|
| + // Enables all registered key codes.
|
| + virtual void Activate(base::Callback<void(bool)> on_result) = 0;
|
| +
|
| + // Disables all registered key codes.
|
| + virtual void Deactivate(base::Callback<void(bool)> on_result) = 0;
|
| +};
|
| +
|
| +} // namespace keyboard_lock
|
| +
|
| +#endif // COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_
|
|
|