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Unified Diff: chrome/browser/android/vr_shell/ui_elements/close_button.cc

Issue 2878083003: VR Shell: Allow UI elements to determine hit testing. (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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Index: chrome/browser/android/vr_shell/ui_elements/close_button.cc
diff --git a/chrome/browser/android/vr_shell/ui_elements/close_button.cc b/chrome/browser/android/vr_shell/ui_elements/close_button.cc
index ff71c55168fcd5baa4466a3301c17e07f02f9d4b..1489958dd6f7a0d5c585cdd9c407def81fee384b 100644
--- a/chrome/browser/android/vr_shell/ui_elements/close_button.cc
+++ b/chrome/browser/android/vr_shell/ui_elements/close_button.cc
@@ -17,37 +17,43 @@ CloseButton::CloseButton(base::Callback<void()> click_handler)
CloseButton::~CloseButton() = default;
void CloseButton::OnHoverEnter(gfx::PointF position) {
- hover_ = true;
- OnStateUpdated();
+ OnStateUpdated(position);
}
void CloseButton::OnHoverLeave() {
- hover_ = false;
- OnStateUpdated();
+ OnStateUpdated(gfx::PointF(-1000, -1000));
cjgrant 2017/05/15 16:55:09 Should probably use language numeric limits here,
mthiesse 2017/05/15 21:11:27 I didn't want the code to have to think about infi
cjgrant 2017/05/15 21:51:52 I just meant to use the modern equivalent of INT_M
mthiesse 2017/05/15 22:23:32 Done.
+}
+
+void CloseButton::OnMove(gfx::PointF position) {
+ OnStateUpdated(position);
}
void CloseButton::OnButtonDown(gfx::PointF position) {
down_ = true;
- OnStateUpdated();
+ OnStateUpdated(position);
}
void CloseButton::OnButtonUp(gfx::PointF position) {
down_ = false;
- OnStateUpdated();
- if (position.x() < 0 || position.x() > 1.0f)
- return;
- if (position.y() < 0 || position.y() > 1.0f)
- return;
- click_handler_.Run();
+ OnStateUpdated(position);
+ if (HitTest(position))
cjgrant 2017/05/15 16:55:09 At first glance, I'd have thought the common code
mthiesse 2017/05/15 21:11:26 I think this will make more sense once you see the
+ click_handler_.Run();
+}
+
+bool CloseButton::HitTest(gfx::PointF point) const {
+ return (point - gfx::PointF(0.5, 0.5)).LengthSquared() < 0.25;
}
UiTexture* CloseButton::GetTexture() const {
return texture_.get();
}
-void CloseButton::OnStateUpdated() {
- int flags = hover_ ? CloseButtonTexture::FLAG_HOVER : 0;
- flags |= (down_ && hover_) ? CloseButtonTexture::FLAG_DOWN : 0;
+void CloseButton::OnStateUpdated(gfx::PointF position) {
+ bool hitting = HitTest(position);
+ bool down = hitting ? down_ : false;
+
+ int flags = hitting ? CloseButtonTexture::FLAG_HOVER : 0;
+ flags |= down ? CloseButtonTexture::FLAG_DOWN : 0;
if (!texture_->SetDrawFlags(flags))
return;
UpdateTexture();

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