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Side by Side Diff: chrome/browser/android/vr_shell/ui_elements/close_button.cc

Issue 2878083003: VR Shell: Allow UI elements to determine hit testing. (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/ui_elements/close_button.h" 5 #include "chrome/browser/android/vr_shell/ui_elements/close_button.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "chrome/browser/android/vr_shell/textures/close_button_texture.h" 8 #include "chrome/browser/android/vr_shell/textures/close_button_texture.h"
9 9
10 namespace vr_shell { 10 namespace vr_shell {
11 11
12 CloseButton::CloseButton(base::Callback<void()> click_handler) 12 CloseButton::CloseButton(base::Callback<void()> click_handler)
13 : TexturedElement(256), 13 : TexturedElement(256),
14 texture_(base::MakeUnique<CloseButtonTexture>()), 14 texture_(base::MakeUnique<CloseButtonTexture>()),
15 click_handler_(click_handler) {} 15 click_handler_(click_handler) {}
16 16
17 CloseButton::~CloseButton() = default; 17 CloseButton::~CloseButton() = default;
18 18
19 void CloseButton::OnHoverEnter(gfx::PointF position) { 19 void CloseButton::OnHoverEnter(gfx::PointF position) {
20 hover_ = true; 20 OnStateUpdated(position);
21 OnStateUpdated();
22 } 21 }
23 22
24 void CloseButton::OnHoverLeave() { 23 void CloseButton::OnHoverLeave() {
25 hover_ = false; 24 OnStateUpdated(gfx::PointF(-1000, -1000));
cjgrant 2017/05/15 16:55:09 Should probably use language numeric limits here,
mthiesse 2017/05/15 21:11:27 I didn't want the code to have to think about infi
cjgrant 2017/05/15 21:51:52 I just meant to use the modern equivalent of INT_M
mthiesse 2017/05/15 22:23:32 Done.
26 OnStateUpdated(); 25 }
26
27 void CloseButton::OnMove(gfx::PointF position) {
28 OnStateUpdated(position);
27 } 29 }
28 30
29 void CloseButton::OnButtonDown(gfx::PointF position) { 31 void CloseButton::OnButtonDown(gfx::PointF position) {
30 down_ = true; 32 down_ = true;
31 OnStateUpdated(); 33 OnStateUpdated(position);
32 } 34 }
33 35
34 void CloseButton::OnButtonUp(gfx::PointF position) { 36 void CloseButton::OnButtonUp(gfx::PointF position) {
35 down_ = false; 37 down_ = false;
36 OnStateUpdated(); 38 OnStateUpdated(position);
37 if (position.x() < 0 || position.x() > 1.0f) 39 if (HitTest(position))
cjgrant 2017/05/15 16:55:09 At first glance, I'd have thought the common code
mthiesse 2017/05/15 21:11:26 I think this will make more sense once you see the
38 return; 40 click_handler_.Run();
39 if (position.y() < 0 || position.y() > 1.0f) 41 }
40 return; 42
41 click_handler_.Run(); 43 bool CloseButton::HitTest(gfx::PointF point) const {
44 return (point - gfx::PointF(0.5, 0.5)).LengthSquared() < 0.25;
42 } 45 }
43 46
44 UiTexture* CloseButton::GetTexture() const { 47 UiTexture* CloseButton::GetTexture() const {
45 return texture_.get(); 48 return texture_.get();
46 } 49 }
47 50
48 void CloseButton::OnStateUpdated() { 51 void CloseButton::OnStateUpdated(gfx::PointF position) {
49 int flags = hover_ ? CloseButtonTexture::FLAG_HOVER : 0; 52 bool hitting = HitTest(position);
50 flags |= (down_ && hover_) ? CloseButtonTexture::FLAG_DOWN : 0; 53 bool down = hitting ? down_ : false;
54
55 int flags = hitting ? CloseButtonTexture::FLAG_HOVER : 0;
56 flags |= down ? CloseButtonTexture::FLAG_DOWN : 0;
51 if (!texture_->SetDrawFlags(flags)) 57 if (!texture_->SetDrawFlags(flags))
52 return; 58 return;
53 UpdateTexture(); 59 UpdateTexture();
54 } 60 }
55 61
56 } // namespace vr_shell 62 } // namespace vr_shell
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