Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
index db7e3091c66ee516548faee28aed29304dbb7fe6..b75d77956999f7d1c93283c4dbd1886feb272abb 100644 |
--- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
+++ b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
@@ -32,6 +32,7 @@ |
#include "V8WebGLRenderingContext.h" |
#include "V8ANGLEInstancedArrays.h" |
+#include "V8EXTBlendMinMax.h" |
#include "V8EXTFragDepth.h" |
#include "V8EXTShaderTextureLOD.h" |
#include "V8EXTTextureFilterAnisotropic.h" |
@@ -189,6 +190,10 @@ static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8 |
extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate); |
referenceName = "angleInstancedArraysName"; |
break; |
+ case EXTBlendMinMaxName: |
+ extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextObject, isolate); |
+ referenceName = "extBlendMinMaxName"; |
+ break; |
case EXTFragDepthName: |
extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate); |
referenceName = "extFragDepthName"; |