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Side by Side Diff: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 287563002: Added Blink-side support for EXT_blend_minmax WebGL extension (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Made sure validation set the right glError Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "V8WebGLRenderingContext.h" 32 #include "V8WebGLRenderingContext.h"
33 33
34 #include "V8ANGLEInstancedArrays.h" 34 #include "V8ANGLEInstancedArrays.h"
35 #include "V8EXTBlendMinMax.h"
35 #include "V8EXTFragDepth.h" 36 #include "V8EXTFragDepth.h"
36 #include "V8EXTShaderTextureLOD.h" 37 #include "V8EXTShaderTextureLOD.h"
37 #include "V8EXTTextureFilterAnisotropic.h" 38 #include "V8EXTTextureFilterAnisotropic.h"
38 #include "V8HTMLCanvasElement.h" 39 #include "V8HTMLCanvasElement.h"
39 #include "V8HTMLImageElement.h" 40 #include "V8HTMLImageElement.h"
40 #include "V8HTMLVideoElement.h" 41 #include "V8HTMLVideoElement.h"
41 #include "V8ImageData.h" 42 #include "V8ImageData.h"
42 #include "V8OESElementIndexUint.h" 43 #include "V8OESElementIndexUint.h"
43 #include "V8OESStandardDerivatives.h" 44 #include "V8OESStandardDerivatives.h"
44 #include "V8OESTextureFloat.h" 45 #include "V8OESTextureFloat.h"
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182 { 183 {
183 if (!extension) 184 if (!extension)
184 return v8::Null(isolate); 185 return v8::Null(isolate);
185 v8::Handle<v8::Value> extensionObject; 186 v8::Handle<v8::Value> extensionObject;
186 const char* referenceName = 0; 187 const char* referenceName = 0;
187 switch (extension->name()) { 188 switch (extension->name()) {
188 case ANGLEInstancedArraysName: 189 case ANGLEInstancedArraysName:
189 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co ntextObject, isolate); 190 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co ntextObject, isolate);
190 referenceName = "angleInstancedArraysName"; 191 referenceName = "angleInstancedArraysName";
191 break; 192 break;
193 case EXTBlendMinMaxName:
194 extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextO bject, isolate);
195 referenceName = "extBlendMinMaxName";
196 break;
192 case EXTFragDepthName: 197 case EXTFragDepthName:
193 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj ect, isolate); 198 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj ect, isolate);
194 referenceName = "extFragDepthName"; 199 referenceName = "extFragDepthName";
195 break; 200 break;
196 case EXTShaderTextureLODName: 201 case EXTShaderTextureLODName:
197 extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), con textObject, isolate); 202 extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), con textObject, isolate);
198 referenceName = "extShaderTextureLODName"; 203 referenceName = "extShaderTextureLODName";
199 break; 204 break;
200 case EXTTextureFilterAnisotropicName: 205 case EXTTextureFilterAnisotropicName:
201 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi on), contextObject, isolate); 206 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi on), contextObject, isolate);
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852 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); 857 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState);
853 } 858 }
854 859
855 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info) 860 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info)
856 { 861 {
857 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); 862 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
858 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); 863 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState);
859 } 864 }
860 865
861 } // namespace WebCore 866 } // namespace WebCore
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