| Index: components/viz/service/display/surface_aggregator.h
|
| diff --git a/components/viz/service/display/surface_aggregator.h b/components/viz/service/display/surface_aggregator.h
|
| index 9a14c892dc429a9b1c5232118b6a70e2d7c1de8b..ab29d8a47e507551a63f5e80305ee83774b5c4b5 100644
|
| --- a/components/viz/service/display/surface_aggregator.h
|
| +++ b/components/viz/service/display/surface_aggregator.h
|
| @@ -193,6 +193,9 @@ class VIZ_SERVICE_EXPORT SurfaceAggregator {
|
| // This is the pass list for the aggregated frame.
|
| cc::RenderPassList* dest_pass_list_;
|
|
|
| + // This maps pass id to itself.
|
| + base::flat_map<cc::RenderPassId, cc::RenderPass*> id_to_render_pass_map_;
|
| +
|
| // This is the set of aggregated pass ids that are affected by filters that
|
| // move pixels.
|
| base::flat_set<cc::RenderPassId> moved_pixel_passes_;
|
| @@ -201,6 +204,11 @@ class VIZ_SERVICE_EXPORT SurfaceAggregator {
|
| // should not have their damage rects clipped to the root damage rect.
|
| base::flat_set<cc::RenderPassId> copy_request_passes_;
|
|
|
| + // This is the set of aggregated pass ids that are drawn by cached render
|
| + // passes, so should not have their damage rects clipped to the root damage
|
| + // rect.
|
| + base::flat_set<cc::RenderPassId> cached_render_passes_;
|
| +
|
| // This maps each aggregated pass id to the set of (aggregated) pass ids
|
| // that its cc::RenderPassDrawQuads depend on
|
| base::flat_map<cc::RenderPassId, base::flat_set<cc::RenderPassId>>
|
| @@ -213,6 +221,10 @@ class VIZ_SERVICE_EXPORT SurfaceAggregator {
|
| // This is valid during Aggregate after PrewalkTree is called.
|
| bool has_copy_requests_;
|
|
|
| + // True if the frame that's currently being aggregated has cached render
|
| + // passes. This is valid during Aggregate after PrewalkTree is called.
|
| + bool has_cached_render_passes_;
|
| +
|
| // Tracks UMA stats for SurfaceDrawQuads during a call to Aggregate().
|
| SurfaceDrawQuadUmaStats uma_stats_;
|
|
|
|
|