Index: components/viz/service/display/surface_aggregator.cc |
diff --git a/components/viz/service/display/surface_aggregator.cc b/components/viz/service/display/surface_aggregator.cc |
index 4e1698d47613c5f605bad661703a0f3dbd279538..2e0c51b341317c1fdf14c862a2ce4feb2df3eed2 100644 |
--- a/components/viz/service/display/surface_aggregator.cc |
+++ b/components/viz/service/display/surface_aggregator.cc |
@@ -265,7 +265,9 @@ void SurfaceAggregator::HandleSurfaceQuad( |
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, |
source.transform_to_root_target, source.filters, |
source.background_filters, blending_color_space_, |
- source.has_transparent_background); |
+ source.has_transparent_background, |
+ source.cache_render_surface, |
+ source.has_damage_from_contributing_content); |
MoveMatchingRequests(source.id, ©_requests, ©_pass->copy_requests); |
@@ -283,6 +285,7 @@ void SurfaceAggregator::HandleSurfaceQuad( |
copy_pass.get(), surface_id); |
if (!copy_request_passes_.count(remapped_pass_id) && |
+ !copy_pass->cache_render_surface && |
danakj
2017/07/25 18:55:02
I feel that each of these 3 conditions needs a com
wutao
2017/07/26 07:48:52
Do not need this change anymore.
But I try to exp
wutao
2017/07/27 02:30:13
Added comments.
|
!moved_pixel_passes_.count(remapped_pass_id)) { |
gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); |
if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) { |
@@ -301,6 +304,17 @@ void SurfaceAggregator::HandleSurfaceQuad( |
surface_transform.ConcatTransform(target_transform); |
const auto& last_pass = *render_pass_list.back(); |
+ // This will check if all the surface_quads (including child surfaces) has |
+ // damage because HandleSurfaceQuad is a recursive call by calling |
+ // CopyQuadsToPass in it. This is different than the damage_rect calculated in |
danakj
2017/07/25 18:55:03
I'm not clear why this is talking about Prewalk tr
wutao
2017/07/26 07:48:52
I should mention Prewalk here. I did just because
|
+ // PrewalkTree, which also includes all the damage in the top level surface, |
+ // containing damage from damage_tracker. |
danakj
2017/07/25 18:55:03
"containing damage specified with the CompositorFr
wutao
2017/07/26 07:48:52
Deleted comments related to PrewalkTree.
|
+ if (dest_pass->cache_render_surface) { |
+ dest_pass->has_damage_from_contributing_content |= |
jbauman
2017/07/25 20:40:34
Suppose we have a
Surface 1 with damage, and a sur
wutao
2017/07/26 07:48:53
Yes. we should set the flag. You example makes me
|
+ !DamageRectForSurface(surface, last_pass, last_pass.output_rect) |
+ .IsEmpty(); |
+ } |
+ |
if (merge_pass) { |
// TODO(jamesr): Clean up last pass special casing. |
const cc::QuadList& quads = last_pass.quad_list; |
@@ -410,11 +424,11 @@ void SurfaceAggregator::CopyQuadsToPass( |
const SurfaceId& surface_id) { |
const cc::SharedQuadState* last_copied_source_shared_quad_state = nullptr; |
const cc::SharedQuadState* dest_shared_quad_state = nullptr; |
- // If the current frame has copy requests then aggregate the entire |
- // thing, as otherwise parts of the copy requests may be ignored. |
- const bool ignore_undamaged = aggregate_only_damaged_ && |
- !has_copy_requests_ && |
- !moved_pixel_passes_.count(dest_pass->id); |
+ // If the current frame has copy requests or cache render surface, then |
+ // aggregate the entire thing, because we want full content. |
danakj
2017/07/25 18:55:02
I think this comment is saying what we want as the
jbauman
2017/07/25 20:40:34
I think if the renderpass is partially offscreen i
wutao
2017/07/26 07:48:53
We do not need this change any more for cache rend
wutao
2017/07/27 02:30:13
Yes, if the render pass is off screen, then it is
danakj
2017/07/27 21:24:33
Thanks!
|
+ const bool ignore_undamaged = |
+ aggregate_only_damaged_ && !has_copy_requests_ && |
+ !has_cached_render_surfaces_ && !moved_pixel_passes_.count(dest_pass->id); |
// Damage rect in the quad space of the current shared quad state. |
// TODO(jbauman): This rect may contain unnecessary area if |
// transform isn't axis-aligned. |
@@ -455,7 +469,8 @@ void SurfaceAggregator::CopyQuadsToPass( |
dest_shared_quad_state = CopySharedQuadState( |
quad->shared_quad_state, target_transform, clip_rect, dest_pass); |
last_copied_source_shared_quad_state = quad->shared_quad_state; |
- if (aggregate_only_damaged_ && !has_copy_requests_) { |
+ if (aggregate_only_damaged_ && !has_copy_requests_ && |
+ !has_cached_render_surfaces_) { |
damage_rect_in_quad_space_valid = CalculateQuadSpaceDamageRect( |
dest_shared_quad_state->quad_to_target_transform, |
dest_pass->transform_to_root_target, root_damage_rect_, |
@@ -474,7 +489,6 @@ void SurfaceAggregator::CopyQuadsToPass( |
const auto* pass_quad = cc::RenderPassDrawQuad::MaterialCast(quad); |
int original_pass_id = pass_quad->render_pass_id; |
int remapped_pass_id = RemapPassId(original_pass_id, surface_id); |
- |
dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad( |
pass_quad, dest_shared_quad_state, remapped_pass_id); |
} else if (quad->material == cc::DrawQuad::TEXTURE_CONTENT) { |
@@ -542,12 +556,15 @@ void SurfaceAggregator::CopyPasses(const cc::CompositorFrame& frame, |
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, |
source.transform_to_root_target, source.filters, |
source.background_filters, blending_color_space_, |
- source.has_transparent_background); |
+ source.has_transparent_background, |
+ source.cache_render_surface, |
+ source.has_damage_from_contributing_content); |
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list, |
child_to_parent_map, gfx::Transform(), ClipData(), |
copy_pass.get(), surface->surface_id()); |
if (!copy_request_passes_.count(remapped_pass_id) && |
+ !copy_pass->cache_render_surface && |
danakj
2017/07/25 18:55:03
I also think each of these needs the same comments
wutao
2017/07/26 07:48:53
Do not need this any more.
wutao
2017/07/27 02:30:13
Added comments.
|
!moved_pixel_passes_.count(remapped_pass_id)) { |
gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); |
if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) { |
@@ -761,11 +778,12 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id, |
CHECK(debug_weak_this.get()); |
for (const auto& render_pass : frame.render_pass_list) { |
- if (!render_pass->copy_requests.empty()) { |
- cc::RenderPassId remapped_pass_id = |
- RemapPassId(render_pass->id, surface_id); |
+ cc::RenderPassId remapped_pass_id = |
+ RemapPassId(render_pass->id, surface_id); |
+ if (!render_pass->copy_requests.empty()) |
copy_request_passes_.insert(remapped_pass_id); |
- } |
+ if (render_pass->cache_render_surface) |
+ cached_render_surface_passes_.insert(remapped_pass_id); |
} |
referenced_surfaces_.erase(referenced_surfaces_.find(surface->surface_id())); |
@@ -857,6 +875,7 @@ cc::CompositorFrame SurfaceAggregator::Aggregate(const SurfaceId& surface_id) { |
root_damage_rect_ = PrewalkTree(surface_id, false, 0, &prewalk_result); |
PropagateCopyRequestPasses(); |
has_copy_requests_ = !copy_request_passes_.empty(); |
+ has_cached_render_surfaces_ = !cached_render_surface_passes_.empty(); |
frame.metadata.may_contain_video = prewalk_result.may_contain_video; |
CopyUndrawnSurfaces(&prewalk_result); |
@@ -868,6 +887,7 @@ cc::CompositorFrame SurfaceAggregator::Aggregate(const SurfaceId& surface_id) { |
moved_pixel_passes_.clear(); |
copy_request_passes_.clear(); |
+ cached_render_surface_passes_.clear(); |
render_pass_dependencies_.clear(); |
// Remove all render pass mappings that weren't used in the current frame. |