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Unified Diff: components/viz/service/display/surface_aggregator.cc

Issue 2873593002: Force use of and cache render surface. (Closed)
Patch Set: Reduce unneeded code in surface aggregator and add more test. Created 3 years, 5 months ago
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Index: components/viz/service/display/surface_aggregator.cc
diff --git a/components/viz/service/display/surface_aggregator.cc b/components/viz/service/display/surface_aggregator.cc
index 4e1698d47613c5f605bad661703a0f3dbd279538..2e0c51b341317c1fdf14c862a2ce4feb2df3eed2 100644
--- a/components/viz/service/display/surface_aggregator.cc
+++ b/components/viz/service/display/surface_aggregator.cc
@@ -265,7 +265,9 @@ void SurfaceAggregator::HandleSurfaceQuad(
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
source.transform_to_root_target, source.filters,
source.background_filters, blending_color_space_,
- source.has_transparent_background);
+ source.has_transparent_background,
+ source.cache_render_surface,
+ source.has_damage_from_contributing_content);
MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests);
@@ -283,6 +285,7 @@ void SurfaceAggregator::HandleSurfaceQuad(
copy_pass.get(), surface_id);
if (!copy_request_passes_.count(remapped_pass_id) &&
+ !copy_pass->cache_render_surface &&
danakj 2017/07/25 18:55:02 I feel that each of these 3 conditions needs a com
wutao 2017/07/26 07:48:52 Do not need this change anymore. But I try to exp
wutao 2017/07/27 02:30:13 Added comments.
!moved_pixel_passes_.count(remapped_pass_id)) {
gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) {
@@ -301,6 +304,17 @@ void SurfaceAggregator::HandleSurfaceQuad(
surface_transform.ConcatTransform(target_transform);
const auto& last_pass = *render_pass_list.back();
+ // This will check if all the surface_quads (including child surfaces) has
+ // damage because HandleSurfaceQuad is a recursive call by calling
+ // CopyQuadsToPass in it. This is different than the damage_rect calculated in
danakj 2017/07/25 18:55:03 I'm not clear why this is talking about Prewalk tr
wutao 2017/07/26 07:48:52 I should mention Prewalk here. I did just because
+ // PrewalkTree, which also includes all the damage in the top level surface,
+ // containing damage from damage_tracker.
danakj 2017/07/25 18:55:03 "containing damage specified with the CompositorFr
wutao 2017/07/26 07:48:52 Deleted comments related to PrewalkTree.
+ if (dest_pass->cache_render_surface) {
+ dest_pass->has_damage_from_contributing_content |=
jbauman 2017/07/25 20:40:34 Suppose we have a Surface 1 with damage, and a sur
wutao 2017/07/26 07:48:53 Yes. we should set the flag. You example makes me
+ !DamageRectForSurface(surface, last_pass, last_pass.output_rect)
+ .IsEmpty();
+ }
+
if (merge_pass) {
// TODO(jamesr): Clean up last pass special casing.
const cc::QuadList& quads = last_pass.quad_list;
@@ -410,11 +424,11 @@ void SurfaceAggregator::CopyQuadsToPass(
const SurfaceId& surface_id) {
const cc::SharedQuadState* last_copied_source_shared_quad_state = nullptr;
const cc::SharedQuadState* dest_shared_quad_state = nullptr;
- // If the current frame has copy requests then aggregate the entire
- // thing, as otherwise parts of the copy requests may be ignored.
- const bool ignore_undamaged = aggregate_only_damaged_ &&
- !has_copy_requests_ &&
- !moved_pixel_passes_.count(dest_pass->id);
+ // If the current frame has copy requests or cache render surface, then
+ // aggregate the entire thing, because we want full content.
danakj 2017/07/25 18:55:02 I think this comment is saying what we want as the
jbauman 2017/07/25 20:40:34 I think if the renderpass is partially offscreen i
wutao 2017/07/26 07:48:53 We do not need this change any more for cache rend
wutao 2017/07/27 02:30:13 Yes, if the render pass is off screen, then it is
danakj 2017/07/27 21:24:33 Thanks!
+ const bool ignore_undamaged =
+ aggregate_only_damaged_ && !has_copy_requests_ &&
+ !has_cached_render_surfaces_ && !moved_pixel_passes_.count(dest_pass->id);
// Damage rect in the quad space of the current shared quad state.
// TODO(jbauman): This rect may contain unnecessary area if
// transform isn't axis-aligned.
@@ -455,7 +469,8 @@ void SurfaceAggregator::CopyQuadsToPass(
dest_shared_quad_state = CopySharedQuadState(
quad->shared_quad_state, target_transform, clip_rect, dest_pass);
last_copied_source_shared_quad_state = quad->shared_quad_state;
- if (aggregate_only_damaged_ && !has_copy_requests_) {
+ if (aggregate_only_damaged_ && !has_copy_requests_ &&
+ !has_cached_render_surfaces_) {
damage_rect_in_quad_space_valid = CalculateQuadSpaceDamageRect(
dest_shared_quad_state->quad_to_target_transform,
dest_pass->transform_to_root_target, root_damage_rect_,
@@ -474,7 +489,6 @@ void SurfaceAggregator::CopyQuadsToPass(
const auto* pass_quad = cc::RenderPassDrawQuad::MaterialCast(quad);
int original_pass_id = pass_quad->render_pass_id;
int remapped_pass_id = RemapPassId(original_pass_id, surface_id);
-
dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad(
pass_quad, dest_shared_quad_state, remapped_pass_id);
} else if (quad->material == cc::DrawQuad::TEXTURE_CONTENT) {
@@ -542,12 +556,15 @@ void SurfaceAggregator::CopyPasses(const cc::CompositorFrame& frame,
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
source.transform_to_root_target, source.filters,
source.background_filters, blending_color_space_,
- source.has_transparent_background);
+ source.has_transparent_background,
+ source.cache_render_surface,
+ source.has_damage_from_contributing_content);
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list,
child_to_parent_map, gfx::Transform(), ClipData(),
copy_pass.get(), surface->surface_id());
if (!copy_request_passes_.count(remapped_pass_id) &&
+ !copy_pass->cache_render_surface &&
danakj 2017/07/25 18:55:03 I also think each of these needs the same comments
wutao 2017/07/26 07:48:53 Do not need this any more.
wutao 2017/07/27 02:30:13 Added comments.
!moved_pixel_passes_.count(remapped_pass_id)) {
gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) {
@@ -761,11 +778,12 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id,
CHECK(debug_weak_this.get());
for (const auto& render_pass : frame.render_pass_list) {
- if (!render_pass->copy_requests.empty()) {
- cc::RenderPassId remapped_pass_id =
- RemapPassId(render_pass->id, surface_id);
+ cc::RenderPassId remapped_pass_id =
+ RemapPassId(render_pass->id, surface_id);
+ if (!render_pass->copy_requests.empty())
copy_request_passes_.insert(remapped_pass_id);
- }
+ if (render_pass->cache_render_surface)
+ cached_render_surface_passes_.insert(remapped_pass_id);
}
referenced_surfaces_.erase(referenced_surfaces_.find(surface->surface_id()));
@@ -857,6 +875,7 @@ cc::CompositorFrame SurfaceAggregator::Aggregate(const SurfaceId& surface_id) {
root_damage_rect_ = PrewalkTree(surface_id, false, 0, &prewalk_result);
PropagateCopyRequestPasses();
has_copy_requests_ = !copy_request_passes_.empty();
+ has_cached_render_surfaces_ = !cached_render_surface_passes_.empty();
frame.metadata.may_contain_video = prewalk_result.may_contain_video;
CopyUndrawnSurfaces(&prewalk_result);
@@ -868,6 +887,7 @@ cc::CompositorFrame SurfaceAggregator::Aggregate(const SurfaceId& surface_id) {
moved_pixel_passes_.clear();
copy_request_passes_.clear();
+ cached_render_surface_passes_.clear();
render_pass_dependencies_.clear();
// Remove all render pass mappings that weren't used in the current frame.

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