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Unified Diff: cc/quads/render_pass.h

Issue 2873593002: Force use of and cache render surface. (Closed)
Patch Set: Reduce unneeded code in surface aggregator and add more test. Created 3 years, 5 months ago
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Index: cc/quads/render_pass.h
diff --git a/cc/quads/render_pass.h b/cc/quads/render_pass.h
index 5a9910bc5fa503847b13604914dcdbfc72bd1c88..018cac1a8d42926bc7a3132e896aa7b83e176b22 100644
--- a/cc/quads/render_pass.h
+++ b/cc/quads/render_pass.h
@@ -87,7 +87,9 @@ class CC_EXPORT RenderPass {
const FilterOperations& filters,
const FilterOperations& background_filters,
const gfx::ColorSpace& color_space,
- bool has_transparent_background);
+ bool has_transparent_background,
+ bool cache_render_surface,
+ bool has_damage_from_contributing_content);
void AsValueInto(base::trace_event::TracedValue* dict) const;
@@ -129,6 +131,12 @@ class CC_EXPORT RenderPass {
// If false, the pixels in the render pass' texture are all opaque.
bool has_transparent_background = true;
+ // If true we might reuse the texture if there is no damage.
+ bool cache_render_surface = false;
+ // Indicates whether there is accumulated damage from contributing render
+ // surface or layer or surface quad. Not including property changes on itself.
+ bool has_damage_from_contributing_content = false;
+
// If non-empty, the renderer should produce a copy of the render pass'
// contents as a bitmap, and give a copy of the bitmap to each callback in
// this list. This property should not be serialized between compositors, as

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