| Index: components/display_compositor/buffer_queue.h
|
| diff --git a/components/display_compositor/buffer_queue.h b/components/display_compositor/buffer_queue.h
|
| deleted file mode 100644
|
| index c6bedbb1757ff8cc06f73889f3d34d3acbd087f9..0000000000000000000000000000000000000000
|
| --- a/components/display_compositor/buffer_queue.h
|
| +++ /dev/null
|
| @@ -1,136 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
|
| -#define COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
|
| -
|
| -#include <stddef.h>
|
| -
|
| -#include <deque>
|
| -#include <memory>
|
| -#include <vector>
|
| -
|
| -#include "base/macros.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "components/display_compositor/display_compositor_export.h"
|
| -#include "gpu/ipc/common/surface_handle.h"
|
| -#include "ui/gfx/buffer_types.h"
|
| -#include "ui/gfx/color_space.h"
|
| -#include "ui/gfx/geometry/rect.h"
|
| -#include "ui/gfx/geometry/size.h"
|
| -
|
| -namespace gfx {
|
| -class GpuMemoryBuffer;
|
| -}
|
| -
|
| -namespace gpu {
|
| -class GpuMemoryBufferManager;
|
| -
|
| -namespace gles2 {
|
| -class GLES2Interface;
|
| -}
|
| -}
|
| -
|
| -namespace display_compositor {
|
| -
|
| -class GLHelper;
|
| -
|
| -// Provides a surface that manages its own buffers, backed by GpuMemoryBuffers
|
| -// created using CHROMIUM_image. Double/triple buffering is implemented
|
| -// internally. Doublebuffering occurs if PageFlipComplete is called before the
|
| -// next BindFramebuffer call, otherwise it creates extra buffers.
|
| -class DISPLAY_COMPOSITOR_EXPORT BufferQueue {
|
| - public:
|
| - BufferQueue(gpu::gles2::GLES2Interface* gl,
|
| - uint32_t texture_target,
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| - uint32_t internal_format,
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| - gfx::BufferFormat format,
|
| - GLHelper* gl_helper,
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| - gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
|
| - gpu::SurfaceHandle surface_handle);
|
| - virtual ~BufferQueue();
|
| -
|
| - void Initialize();
|
| -
|
| - void BindFramebuffer();
|
| - void SwapBuffers(const gfx::Rect& damage);
|
| - void PageFlipComplete();
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| - void Reshape(const gfx::Size& size,
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| - float scale_factor,
|
| - const gfx::ColorSpace& color_space,
|
| - bool use_stencil);
|
| - void RecreateBuffers();
|
| - uint32_t GetCurrentTextureId() const;
|
| -
|
| - uint32_t fbo() const { return fbo_; }
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| - uint32_t internal_format() const { return internal_format_; }
|
| -
|
| - private:
|
| - friend class BufferQueueTest;
|
| - friend class AllocatedSurface;
|
| -
|
| - struct DISPLAY_COMPOSITOR_EXPORT AllocatedSurface {
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| - AllocatedSurface(BufferQueue* buffer_queue,
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| - std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
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| - uint32_t texture,
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| - uint32_t image,
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| - uint32_t stencil,
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| - const gfx::Rect& rect);
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| - ~AllocatedSurface();
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| - BufferQueue* const buffer_queue;
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| - std::unique_ptr<gfx::GpuMemoryBuffer> buffer;
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| - const uint32_t texture;
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| - const uint32_t image;
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| - const uint32_t stencil;
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| - gfx::Rect damage; // This is the damage for this frame from the previous.
|
| - };
|
| -
|
| - void FreeAllSurfaces();
|
| -
|
| - void FreeSurfaceResources(AllocatedSurface* surface);
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| -
|
| - // Copy everything that is in |copy_rect|, except for what is in
|
| - // |exclude_rect| from |source_texture| to |texture|.
|
| - virtual void CopyBufferDamage(int texture,
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| - int source_texture,
|
| - const gfx::Rect& new_damage,
|
| - const gfx::Rect& old_damage);
|
| -
|
| - void UpdateBufferDamage(const gfx::Rect& damage);
|
| -
|
| - // Return a surface, available to be drawn into.
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| - std::unique_ptr<AllocatedSurface> GetNextSurface();
|
| -
|
| - std::unique_ptr<AllocatedSurface> RecreateBuffer(
|
| - std::unique_ptr<AllocatedSurface> surface);
|
| -
|
| - gpu::gles2::GLES2Interface* const gl_;
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| - gfx::Size size_;
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| - gfx::ColorSpace color_space_;
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| - bool use_stencil_ = false;
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| - uint32_t fbo_;
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| - size_t allocated_count_;
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| - uint32_t texture_target_;
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| - uint32_t internal_format_;
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| - gfx::BufferFormat format_;
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| - // This surface is currently bound. This may be nullptr if no surface has
|
| - // been bound, or if allocation failed at bind.
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| - std::unique_ptr<AllocatedSurface> current_surface_;
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| - // The surface currently on the screen, if any.
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| - std::unique_ptr<AllocatedSurface> displayed_surface_;
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| - // These are free for use, and are not nullptr.
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| - std::vector<std::unique_ptr<AllocatedSurface>> available_surfaces_;
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| - // These have been swapped but are not displayed yet. Entries of this deque
|
| - // may be nullptr, if they represent frames that have been destroyed.
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| - std::deque<std::unique_ptr<AllocatedSurface>> in_flight_surfaces_;
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| - GLHelper* gl_helper_;
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| - gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
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| - gpu::SurfaceHandle surface_handle_;
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| -
|
| - DISALLOW_COPY_AND_ASSIGN(BufferQueue);
|
| -};
|
| -
|
| -} // namespace display_compositor
|
| -
|
| -#endif // COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
|
|
|