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Side by Side Diff: components/display_compositor/buffer_queue.h

Issue 2873243002: Move components/display_compositor to components/viz/display_compositor (Closed)
Patch Set: Rebase Created 3 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
6 #define COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
7
8 #include <stddef.h>
9
10 #include <deque>
11 #include <memory>
12 #include <vector>
13
14 #include "base/macros.h"
15 #include "base/memory/ref_counted.h"
16 #include "components/display_compositor/display_compositor_export.h"
17 #include "gpu/ipc/common/surface_handle.h"
18 #include "ui/gfx/buffer_types.h"
19 #include "ui/gfx/color_space.h"
20 #include "ui/gfx/geometry/rect.h"
21 #include "ui/gfx/geometry/size.h"
22
23 namespace gfx {
24 class GpuMemoryBuffer;
25 }
26
27 namespace gpu {
28 class GpuMemoryBufferManager;
29
30 namespace gles2 {
31 class GLES2Interface;
32 }
33 }
34
35 namespace display_compositor {
36
37 class GLHelper;
38
39 // Provides a surface that manages its own buffers, backed by GpuMemoryBuffers
40 // created using CHROMIUM_image. Double/triple buffering is implemented
41 // internally. Doublebuffering occurs if PageFlipComplete is called before the
42 // next BindFramebuffer call, otherwise it creates extra buffers.
43 class DISPLAY_COMPOSITOR_EXPORT BufferQueue {
44 public:
45 BufferQueue(gpu::gles2::GLES2Interface* gl,
46 uint32_t texture_target,
47 uint32_t internal_format,
48 gfx::BufferFormat format,
49 GLHelper* gl_helper,
50 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
51 gpu::SurfaceHandle surface_handle);
52 virtual ~BufferQueue();
53
54 void Initialize();
55
56 void BindFramebuffer();
57 void SwapBuffers(const gfx::Rect& damage);
58 void PageFlipComplete();
59 void Reshape(const gfx::Size& size,
60 float scale_factor,
61 const gfx::ColorSpace& color_space,
62 bool use_stencil);
63 void RecreateBuffers();
64 uint32_t GetCurrentTextureId() const;
65
66 uint32_t fbo() const { return fbo_; }
67 uint32_t internal_format() const { return internal_format_; }
68
69 private:
70 friend class BufferQueueTest;
71 friend class AllocatedSurface;
72
73 struct DISPLAY_COMPOSITOR_EXPORT AllocatedSurface {
74 AllocatedSurface(BufferQueue* buffer_queue,
75 std::unique_ptr<gfx::GpuMemoryBuffer> buffer,
76 uint32_t texture,
77 uint32_t image,
78 uint32_t stencil,
79 const gfx::Rect& rect);
80 ~AllocatedSurface();
81 BufferQueue* const buffer_queue;
82 std::unique_ptr<gfx::GpuMemoryBuffer> buffer;
83 const uint32_t texture;
84 const uint32_t image;
85 const uint32_t stencil;
86 gfx::Rect damage; // This is the damage for this frame from the previous.
87 };
88
89 void FreeAllSurfaces();
90
91 void FreeSurfaceResources(AllocatedSurface* surface);
92
93 // Copy everything that is in |copy_rect|, except for what is in
94 // |exclude_rect| from |source_texture| to |texture|.
95 virtual void CopyBufferDamage(int texture,
96 int source_texture,
97 const gfx::Rect& new_damage,
98 const gfx::Rect& old_damage);
99
100 void UpdateBufferDamage(const gfx::Rect& damage);
101
102 // Return a surface, available to be drawn into.
103 std::unique_ptr<AllocatedSurface> GetNextSurface();
104
105 std::unique_ptr<AllocatedSurface> RecreateBuffer(
106 std::unique_ptr<AllocatedSurface> surface);
107
108 gpu::gles2::GLES2Interface* const gl_;
109 gfx::Size size_;
110 gfx::ColorSpace color_space_;
111 bool use_stencil_ = false;
112 uint32_t fbo_;
113 size_t allocated_count_;
114 uint32_t texture_target_;
115 uint32_t internal_format_;
116 gfx::BufferFormat format_;
117 // This surface is currently bound. This may be nullptr if no surface has
118 // been bound, or if allocation failed at bind.
119 std::unique_ptr<AllocatedSurface> current_surface_;
120 // The surface currently on the screen, if any.
121 std::unique_ptr<AllocatedSurface> displayed_surface_;
122 // These are free for use, and are not nullptr.
123 std::vector<std::unique_ptr<AllocatedSurface>> available_surfaces_;
124 // These have been swapped but are not displayed yet. Entries of this deque
125 // may be nullptr, if they represent frames that have been destroyed.
126 std::deque<std::unique_ptr<AllocatedSurface>> in_flight_surfaces_;
127 GLHelper* gl_helper_;
128 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
129 gpu::SurfaceHandle surface_handle_;
130
131 DISALLOW_COPY_AND_ASSIGN(BufferQueue);
132 };
133
134 } // namespace display_compositor
135
136 #endif // COMPONENTS_DISPLAY_COMPOSITOR_BUFFER_QUEUE_H_
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