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Unified Diff: remoting/client/fling_tracker.cc

Issue 2869723007: [CRD iOS] Viewport fling animation (Closed)
Patch Set: Merge branch 'master' into feat-fling-animation Created 3 years, 7 months ago
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Index: remoting/client/fling_tracker.cc
diff --git a/remoting/client/fling_tracker.cc b/remoting/client/fling_tracker.cc
new file mode 100644
index 0000000000000000000000000000000000000000..909e34a761b3a4a2a0dd0fe9ac7dd6e20397e125
--- /dev/null
+++ b/remoting/client/fling_tracker.cc
@@ -0,0 +1,100 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "remoting/client/fling_tracker.h"
+
+#include <cmath>
+
+namespace remoting {
+
+namespace {
+
+// Stop flinging if the speed drops below this.
+// 1px per 16ms. i.e. 1px/frame.
+const float kMinTrackSpeed = 0.0625f;
+
+// The minimum fling duration (ms) needed to trigger the fling animation. This
+// is to prevent unintentional fling with low velocity.
+const float kMinFlingTime = 500.f;
+
+// Multiplied with the speed. This is used to prevent abruptness at the
+// beginning.
+// TODO(yuweih): This may need to be normalized with the screen DPI.
+const float kAmplituteFactor = 0.75f;
+
+float GetDisplacement(float initial_speed_rate,
+ float time_constant,
+ float time_delta) {
+ // x = v0 * (1 - e^(-t / T))
+ // This comes from a solution to the linear drag equation F=-kv
+ float exp_deceleration = std::exp(-time_delta / time_constant);
+ return initial_speed_rate * (1.f - exp_deceleration);
+}
+
+float GetSpeed(float initial_speed_rate,
+ float time_constant,
+ float time_delta) {
+ // v = (1 / T) * v0 * e^(-t / T).
+ // Derivative of the displacement.
+ float exp_deceleration = std::exp(-time_delta / time_constant);
+ return (1.f / time_constant) * initial_speed_rate * exp_deceleration;
+}
+
+} // namespace
+
+FlingTracker::FlingTracker(float time_constant)
+ : time_constant_(time_constant) {}
+
+FlingTracker::~FlingTracker() {}
+
+void FlingTracker::StartFling(float velocity_x, float velocity_y) {
+ start_time_ = base::TimeTicks::Now();
+
+ initial_speed_rate_ =
+ std::sqrt(velocity_x * velocity_x + velocity_y * velocity_y);
+
+ if (GetSpeed(initial_speed_rate_, time_constant_, kMinFlingTime) <
+ kMinTrackSpeed) {
+ StopFling();
+ return;
+ }
+
+ velocity_ratio_x_ = velocity_x / initial_speed_rate_;
+ velocity_ratio_y_ = velocity_y / initial_speed_rate_;
+
+ initial_speed_rate_ *= kAmplituteFactor;
nicholss 2017/05/10 19:34:05 Why start with attenuation?
Yuwei 2017/05/10 23:28:24 I was basically inspired by this article: https:/
+}
+
+void FlingTracker::StopFling() {
+ initial_speed_rate_ = 0.f;
+}
+
+bool FlingTracker::IsFlingInProgress() const {
+ return initial_speed_rate_ > 0;
+}
+
+bool FlingTracker::TrackPositions(base::TimeTicks time, float* x, float* y) {
+ if (!IsFlingInProgress()) {
+ return false;
+ }
+
+ float time_delta_ms = (time - start_time_).InMilliseconds();
+
+ float speed = GetSpeed(initial_speed_rate_, time_constant_, time_delta_ms);
+
+ if (speed < kMinTrackSpeed) {
+ StopFling();
+ return false;
+ }
+
+ float displacement =
+ GetDisplacement(initial_speed_rate_, time_constant_, time_delta_ms);
+
+ *x = displacement * velocity_ratio_x_;
+ *y = displacement * velocity_ratio_y_;
+
+ return true;
+}
+
+} // namespace remoting

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