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Side by Side Diff: remoting/client/fling_tracker.cc

Issue 2869723007: [CRD iOS] Viewport fling animation (Closed)
Patch Set: Merge branch 'master' into feat-fling-animation Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/fling_tracker.h"
6
7 #include <cmath>
8
9 namespace remoting {
10
11 namespace {
12
13 // Stop flinging if the speed drops below this.
14 // 1px per 16ms. i.e. 1px/frame.
15 const float kMinTrackSpeed = 0.0625f;
16
17 // The minimum fling duration (ms) needed to trigger the fling animation. This
18 // is to prevent unintentional fling with low velocity.
19 const float kMinFlingTime = 500.f;
20
21 // Multiplied with the speed. This is used to prevent abruptness at the
22 // beginning.
23 // TODO(yuweih): This may need to be normalized with the screen DPI.
24 const float kAmplituteFactor = 0.75f;
25
26 float GetDisplacement(float initial_speed_rate,
27 float time_constant,
28 float time_delta) {
29 // x = v0 * (1 - e^(-t / T))
30 // This comes from a solution to the linear drag equation F=-kv
31 float exp_deceleration = std::exp(-time_delta / time_constant);
32 return initial_speed_rate * (1.f - exp_deceleration);
33 }
34
35 float GetSpeed(float initial_speed_rate,
36 float time_constant,
37 float time_delta) {
38 // v = (1 / T) * v0 * e^(-t / T).
39 // Derivative of the displacement.
40 float exp_deceleration = std::exp(-time_delta / time_constant);
41 return (1.f / time_constant) * initial_speed_rate * exp_deceleration;
42 }
43
44 } // namespace
45
46 FlingTracker::FlingTracker(float time_constant)
47 : time_constant_(time_constant) {}
48
49 FlingTracker::~FlingTracker() {}
50
51 void FlingTracker::StartFling(float velocity_x, float velocity_y) {
52 start_time_ = base::TimeTicks::Now();
53
54 initial_speed_rate_ =
55 std::sqrt(velocity_x * velocity_x + velocity_y * velocity_y);
56
57 if (GetSpeed(initial_speed_rate_, time_constant_, kMinFlingTime) <
58 kMinTrackSpeed) {
59 StopFling();
60 return;
61 }
62
63 velocity_ratio_x_ = velocity_x / initial_speed_rate_;
64 velocity_ratio_y_ = velocity_y / initial_speed_rate_;
65
66 initial_speed_rate_ *= kAmplituteFactor;
nicholss 2017/05/10 19:34:05 Why start with attenuation?
Yuwei 2017/05/10 23:28:24 I was basically inspired by this article: https:/
67 }
68
69 void FlingTracker::StopFling() {
70 initial_speed_rate_ = 0.f;
71 }
72
73 bool FlingTracker::IsFlingInProgress() const {
74 return initial_speed_rate_ > 0;
75 }
76
77 bool FlingTracker::TrackPositions(base::TimeTicks time, float* x, float* y) {
78 if (!IsFlingInProgress()) {
79 return false;
80 }
81
82 float time_delta_ms = (time - start_time_).InMilliseconds();
83
84 float speed = GetSpeed(initial_speed_rate_, time_constant_, time_delta_ms);
85
86 if (speed < kMinTrackSpeed) {
87 StopFling();
88 return false;
89 }
90
91 float displacement =
92 GetDisplacement(initial_speed_rate_, time_constant_, time_delta_ms);
93
94 *x = displacement * velocity_ratio_x_;
95 *y = displacement * velocity_ratio_y_;
96
97 return true;
98 }
99
100 } // namespace remoting
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