| Index: ash/wm/lock_state_controller.h
|
| diff --git a/ash/wm/lock_state_controller.h b/ash/wm/lock_state_controller.h
|
| index aa4530c33224c1ad6947118e6eb3d78d66d8080b..214c075ef835243414ce397e52bdaa08b934ac32 100644
|
| --- a/ash/wm/lock_state_controller.h
|
| +++ b/ash/wm/lock_state_controller.h
|
| @@ -112,7 +112,7 @@ class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
|
| // Called when ScreenLocker is ready to close, but not yet destroyed.
|
| // Can be used to display "hiding" animations on unlock.
|
| // |callback| will be called when all animations are done.
|
| - void OnLockScreenHide(base::Closure callback);
|
| + void OnLockScreenHide(base::OnceClosure callback);
|
|
|
| // Sets up the callback that should be called once lock animation is finished.
|
| // Callback is guaranteed to be called once and then discarded.
|
| @@ -173,7 +173,7 @@ class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
|
| void CancelPreLockAnimation();
|
| void StartPostLockAnimation();
|
| // This method calls |callback| when animation completes.
|
| - void StartUnlockAnimationBeforeUIDestroyed(base::Closure& callback);
|
| + void StartUnlockAnimationBeforeUIDestroyed(base::OnceClosure callback);
|
| void StartUnlockAnimationAfterUIDestroyed();
|
|
|
| // These methods are called when corresponding animation completes.
|
|
|