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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ |
6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ | 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
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105 // Called when Chrome gets a request to display the lock screen. | 105 // Called when Chrome gets a request to display the lock screen. |
106 void OnStartingLock(); | 106 void OnStartingLock(); |
107 | 107 |
108 // Displays the shutdown animation and requests a system shutdown or system | 108 // Displays the shutdown animation and requests a system shutdown or system |
109 // restart depending on the the state of the |RebootOnShutdown| device policy. | 109 // restart depending on the the state of the |RebootOnShutdown| device policy. |
110 void RequestShutdown(); | 110 void RequestShutdown(); |
111 | 111 |
112 // Called when ScreenLocker is ready to close, but not yet destroyed. | 112 // Called when ScreenLocker is ready to close, but not yet destroyed. |
113 // Can be used to display "hiding" animations on unlock. | 113 // Can be used to display "hiding" animations on unlock. |
114 // |callback| will be called when all animations are done. | 114 // |callback| will be called when all animations are done. |
115 void OnLockScreenHide(base::Closure callback); | 115 void OnLockScreenHide(base::OnceClosure callback); |
116 | 116 |
117 // Sets up the callback that should be called once lock animation is finished. | 117 // Sets up the callback that should be called once lock animation is finished. |
118 // Callback is guaranteed to be called once and then discarded. | 118 // Callback is guaranteed to be called once and then discarded. |
119 void SetLockScreenDisplayedCallback(base::OnceClosure callback); | 119 void SetLockScreenDisplayedCallback(base::OnceClosure callback); |
120 | 120 |
121 // aura::WindowTreeHostObserver override: | 121 // aura::WindowTreeHostObserver override: |
122 void OnHostCloseRequested(const aura::WindowTreeHost* host) override; | 122 void OnHostCloseRequested(const aura::WindowTreeHost* host) override; |
123 | 123 |
124 // SessionObserver overrides: | 124 // SessionObserver overrides: |
125 void OnChromeTerminating() override; | 125 void OnChromeTerminating() override; |
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166 | 166 |
167 // If |request_lock_on_completion| is true, a lock request will be sent | 167 // If |request_lock_on_completion| is true, a lock request will be sent |
168 // after the pre-lock animation completes. (The pre-lock animation is | 168 // after the pre-lock animation completes. (The pre-lock animation is |
169 // also displayed in response to already-in-progress lock requests; in | 169 // also displayed in response to already-in-progress lock requests; in |
170 // these cases an additional lock request is undesirable.) | 170 // these cases an additional lock request is undesirable.) |
171 void StartImmediatePreLockAnimation(bool request_lock_on_completion); | 171 void StartImmediatePreLockAnimation(bool request_lock_on_completion); |
172 void StartCancellablePreLockAnimation(); | 172 void StartCancellablePreLockAnimation(); |
173 void CancelPreLockAnimation(); | 173 void CancelPreLockAnimation(); |
174 void StartPostLockAnimation(); | 174 void StartPostLockAnimation(); |
175 // This method calls |callback| when animation completes. | 175 // This method calls |callback| when animation completes. |
176 void StartUnlockAnimationBeforeUIDestroyed(base::Closure& callback); | 176 void StartUnlockAnimationBeforeUIDestroyed(base::OnceClosure callback); |
177 void StartUnlockAnimationAfterUIDestroyed(); | 177 void StartUnlockAnimationAfterUIDestroyed(); |
178 | 178 |
179 // These methods are called when corresponding animation completes. | 179 // These methods are called when corresponding animation completes. |
180 void LockAnimationCancelled(); | 180 void LockAnimationCancelled(); |
181 void PreLockAnimationFinished(bool request_lock); | 181 void PreLockAnimationFinished(bool request_lock); |
182 void PostLockAnimationFinished(); | 182 void PostLockAnimationFinished(); |
183 void UnlockAnimationAfterUIDestroyedFinished(); | 183 void UnlockAnimationAfterUIDestroyedFinished(); |
184 | 184 |
185 // Stores properties of UI that have to be temporarily modified while locking. | 185 // Stores properties of UI that have to be temporarily modified while locking. |
186 void StoreUnlockedProperties(); | 186 void StoreUnlockedProperties(); |
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245 ScopedSessionObserver scoped_session_observer_; | 245 ScopedSessionObserver scoped_session_observer_; |
246 | 246 |
247 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; | 247 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; |
248 | 248 |
249 DISALLOW_COPY_AND_ASSIGN(LockStateController); | 249 DISALLOW_COPY_AND_ASSIGN(LockStateController); |
250 }; | 250 }; |
251 | 251 |
252 } // namespace ash | 252 } // namespace ash |
253 | 253 |
254 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ | 254 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ |
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