| Index: chrome/browser/android/vr_shell/vr_gl_thread.cc
|
| diff --git a/chrome/browser/android/vr_shell/vr_gl_thread.cc b/chrome/browser/android/vr_shell/vr_gl_thread.cc
|
| index e2a12fd2de19d06495cc9b0774a8961597cd433d..e7cafaa8e96ec39bd57346bdbc5e9e1aa41db888 100644
|
| --- a/chrome/browser/android/vr_shell/vr_gl_thread.cc
|
| +++ b/chrome/browser/android/vr_shell/vr_gl_thread.cc
|
| @@ -38,8 +38,8 @@ void VrGLThread::Init() {
|
| scene_ = base::MakeUnique<UiScene>();
|
| vr_shell_gl_ = base::MakeUnique<VrShellGl>(
|
| this, gvr_api_, initially_web_vr_, reprojected_rendering_, scene_.get());
|
| - scene_manager_ =
|
| - base::MakeUnique<UiSceneManager>(this, scene_.get(), in_cct_);
|
| + scene_manager_ = base::MakeUnique<UiSceneManager>(this, scene_.get(), in_cct_,
|
| + initially_web_vr_);
|
|
|
| weak_vr_shell_gl_ = vr_shell_gl_->GetWeakPtr();
|
| weak_scene_manager_ = scene_manager_->GetWeakPtr();
|
| @@ -62,18 +62,18 @@ void VrGLThread::UpdateGamepadData(device::GvrGamepadData pad) {
|
| FROM_HERE, base::Bind(&VrShell::UpdateGamepadData, weak_vr_shell_, pad));
|
| }
|
|
|
| -void VrGLThread::AppButtonGesturePerformed(UiInterface::Direction direction) {
|
| - main_thread_task_runner_->PostTask(
|
| - FROM_HERE, base::Bind(&VrShell::AppButtonGesturePerformed, weak_vr_shell_,
|
| - direction));
|
| -}
|
| -
|
| -void VrGLThread::OnAppButtonClicked() {
|
| - weak_vr_shell_gl_->GetTaskRunner()->PostTask(
|
| +void VrGLThread::AppButtonClicked() {
|
| + task_runner()->PostTask(
|
| FROM_HERE,
|
| base::Bind(&UiSceneManager::OnAppButtonClicked, weak_scene_manager_));
|
| }
|
|
|
| +void VrGLThread::AppButtonGesturePerformed(UiInterface::Direction direction) {
|
| + task_runner()->PostTask(
|
| + FROM_HERE, base::Bind(&UiSceneManager::OnAppButtonGesturePerformed,
|
| + weak_scene_manager_, direction));
|
| +}
|
| +
|
| void VrGLThread::ProcessContentGesture(
|
| std::unique_ptr<blink::WebInputEvent> event) {
|
| main_thread_task_runner_->PostTask(
|
| @@ -99,6 +99,59 @@ void VrGLThread::OnContentPaused(bool enabled) {
|
| base::Bind(&VrShell::OnContentPaused, weak_vr_shell_, enabled));
|
| }
|
|
|
| +void VrGLThread::SetFullscreen(bool enabled) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen,
|
| + weak_scene_manager_, enabled));
|
| +}
|
| +
|
| +void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back,
|
| + bool can_go_forward) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(
|
| + FROM_HERE, base::Bind(&UiSceneManager::SetHistoryButtonsEnabled,
|
| + weak_scene_manager_, can_go_forward, can_go_back));
|
| +}
|
| +
|
| +void VrGLThread::SetLoadProgress(double progress) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(FROM_HERE,
|
| + base::Bind(&UiSceneManager::SetLoadProgress,
|
| + weak_scene_manager_, progress));
|
| +}
|
| +
|
| +void VrGLThread::SetLoading(bool loading) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetLoading,
|
| + weak_scene_manager_, loading));
|
| +}
|
| +
|
| +void VrGLThread::SetSecurityLevel(int level) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(FROM_HERE,
|
| + base::Bind(&UiSceneManager::SetSecurityLevel,
|
| + weak_scene_manager_, level));
|
| +}
|
| +
|
| +void VrGLThread::SetURL(const GURL& gurl) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetURL,
|
| + weak_scene_manager_, gurl));
|
| +}
|
| +
|
| +void VrGLThread::SetWebVrMode(bool enabled) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetWebVrMode,
|
| + weak_scene_manager_, enabled));
|
| +}
|
| +
|
| +void VrGLThread::SetWebVrSecureOrigin(bool secure) {
|
| + WaitUntilThreadStarted();
|
| + task_runner()->PostTask(FROM_HERE,
|
| + base::Bind(&UiSceneManager::SetWebVrSecureOrigin,
|
| + weak_scene_manager_, secure));
|
| +}
|
| +
|
| void VrGLThread::CleanUp() {
|
| scene_manager_.reset();
|
| vr_shell_gl_.reset();
|
|
|