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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" | 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
| 10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 reprojected_rendering_(reprojected_rendering) {} | 31 reprojected_rendering_(reprojected_rendering) {} |
| 32 | 32 |
| 33 VrGLThread::~VrGLThread() { | 33 VrGLThread::~VrGLThread() { |
| 34 Stop(); | 34 Stop(); |
| 35 } | 35 } |
| 36 | 36 |
| 37 void VrGLThread::Init() { | 37 void VrGLThread::Init() { |
| 38 scene_ = base::MakeUnique<UiScene>(); | 38 scene_ = base::MakeUnique<UiScene>(); |
| 39 vr_shell_gl_ = base::MakeUnique<VrShellGl>( | 39 vr_shell_gl_ = base::MakeUnique<VrShellGl>( |
| 40 this, gvr_api_, initially_web_vr_, reprojected_rendering_, scene_.get()); | 40 this, gvr_api_, initially_web_vr_, reprojected_rendering_, scene_.get()); |
| 41 scene_manager_ = | 41 scene_manager_ = base::MakeUnique<UiSceneManager>(this, scene_.get(), in_cct_, |
| 42 base::MakeUnique<UiSceneManager>(this, scene_.get(), in_cct_); | 42 initially_web_vr_); |
| 43 | 43 |
| 44 weak_vr_shell_gl_ = vr_shell_gl_->GetWeakPtr(); | 44 weak_vr_shell_gl_ = vr_shell_gl_->GetWeakPtr(); |
| 45 weak_scene_manager_ = scene_manager_->GetWeakPtr(); | 45 weak_scene_manager_ = scene_manager_->GetWeakPtr(); |
| 46 vr_shell_gl_->Initialize(); | 46 vr_shell_gl_->Initialize(); |
| 47 } | 47 } |
| 48 | 48 |
| 49 void VrGLThread::ContentSurfaceChanged(jobject surface) { | 49 void VrGLThread::ContentSurfaceChanged(jobject surface) { |
| 50 main_thread_task_runner_->PostTask( | 50 main_thread_task_runner_->PostTask( |
| 51 FROM_HERE, | 51 FROM_HERE, |
| 52 base::Bind(&VrShell::ContentSurfaceChanged, weak_vr_shell_, surface)); | 52 base::Bind(&VrShell::ContentSurfaceChanged, weak_vr_shell_, surface)); |
| 53 } | 53 } |
| 54 | 54 |
| 55 void VrGLThread::GvrDelegateReady() { | 55 void VrGLThread::GvrDelegateReady() { |
| 56 main_thread_task_runner_->PostTask( | 56 main_thread_task_runner_->PostTask( |
| 57 FROM_HERE, base::Bind(&VrShell::GvrDelegateReady, weak_vr_shell_)); | 57 FROM_HERE, base::Bind(&VrShell::GvrDelegateReady, weak_vr_shell_)); |
| 58 } | 58 } |
| 59 | 59 |
| 60 void VrGLThread::UpdateGamepadData(device::GvrGamepadData pad) { | 60 void VrGLThread::UpdateGamepadData(device::GvrGamepadData pad) { |
| 61 main_thread_task_runner_->PostTask( | 61 main_thread_task_runner_->PostTask( |
| 62 FROM_HERE, base::Bind(&VrShell::UpdateGamepadData, weak_vr_shell_, pad)); | 62 FROM_HERE, base::Bind(&VrShell::UpdateGamepadData, weak_vr_shell_, pad)); |
| 63 } | 63 } |
| 64 | 64 |
| 65 void VrGLThread::AppButtonGesturePerformed(UiInterface::Direction direction) { | 65 void VrGLThread::AppButtonClicked() { |
| 66 main_thread_task_runner_->PostTask( | 66 task_runner()->PostTask( |
| 67 FROM_HERE, base::Bind(&VrShell::AppButtonGesturePerformed, weak_vr_shell_, | 67 FROM_HERE, |
| 68 direction)); | 68 base::Bind(&UiSceneManager::OnAppButtonClicked, weak_scene_manager_)); |
| 69 } | 69 } |
| 70 | 70 |
| 71 void VrGLThread::OnAppButtonClicked() { | 71 void VrGLThread::AppButtonGesturePerformed(UiInterface::Direction direction) { |
| 72 weak_vr_shell_gl_->GetTaskRunner()->PostTask( | 72 task_runner()->PostTask( |
| 73 FROM_HERE, | 73 FROM_HERE, base::Bind(&UiSceneManager::OnAppButtonGesturePerformed, |
| 74 base::Bind(&UiSceneManager::OnAppButtonClicked, weak_scene_manager_)); | 74 weak_scene_manager_, direction)); |
| 75 } | 75 } |
| 76 | 76 |
| 77 void VrGLThread::ProcessContentGesture( | 77 void VrGLThread::ProcessContentGesture( |
| 78 std::unique_ptr<blink::WebInputEvent> event) { | 78 std::unique_ptr<blink::WebInputEvent> event) { |
| 79 main_thread_task_runner_->PostTask( | 79 main_thread_task_runner_->PostTask( |
| 80 FROM_HERE, base::Bind(&VrShell::ProcessContentGesture, weak_vr_shell_, | 80 FROM_HERE, base::Bind(&VrShell::ProcessContentGesture, weak_vr_shell_, |
| 81 base::Passed(std::move(event)))); | 81 base::Passed(std::move(event)))); |
| 82 } | 82 } |
| 83 | 83 |
| 84 void VrGLThread::ForceExitVr() { | 84 void VrGLThread::ForceExitVr() { |
| 85 main_thread_task_runner_->PostTask( | 85 main_thread_task_runner_->PostTask( |
| 86 FROM_HERE, base::Bind(&VrShell::ForceExitVr, weak_vr_shell_)); | 86 FROM_HERE, base::Bind(&VrShell::ForceExitVr, weak_vr_shell_)); |
| 87 } | 87 } |
| 88 | 88 |
| 89 void VrGLThread::RunVRDisplayInfoCallback( | 89 void VrGLThread::RunVRDisplayInfoCallback( |
| 90 const base::Callback<void(device::mojom::VRDisplayInfoPtr)>& callback, | 90 const base::Callback<void(device::mojom::VRDisplayInfoPtr)>& callback, |
| 91 device::mojom::VRDisplayInfoPtr* info) { | 91 device::mojom::VRDisplayInfoPtr* info) { |
| 92 main_thread_task_runner_->PostTask(FROM_HERE, | 92 main_thread_task_runner_->PostTask(FROM_HERE, |
| 93 base::Bind(callback, base::Passed(info))); | 93 base::Bind(callback, base::Passed(info))); |
| 94 } | 94 } |
| 95 | 95 |
| 96 void VrGLThread::OnContentPaused(bool enabled) { | 96 void VrGLThread::OnContentPaused(bool enabled) { |
| 97 main_thread_task_runner_->PostTask( | 97 main_thread_task_runner_->PostTask( |
| 98 FROM_HERE, | 98 FROM_HERE, |
| 99 base::Bind(&VrShell::OnContentPaused, weak_vr_shell_, enabled)); | 99 base::Bind(&VrShell::OnContentPaused, weak_vr_shell_, enabled)); |
| 100 } | 100 } |
| 101 | 101 |
| 102 void VrGLThread::SetFullscreen(bool enabled) { |
| 103 WaitUntilThreadStarted(); |
| 104 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen, |
| 105 weak_scene_manager_, enabled)); |
| 106 } |
| 107 |
| 108 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, |
| 109 bool can_go_forward) { |
| 110 WaitUntilThreadStarted(); |
| 111 task_runner()->PostTask( |
| 112 FROM_HERE, base::Bind(&UiSceneManager::SetHistoryButtonsEnabled, |
| 113 weak_scene_manager_, can_go_forward, can_go_back)); |
| 114 } |
| 115 |
| 116 void VrGLThread::SetLoadProgress(double progress) { |
| 117 WaitUntilThreadStarted(); |
| 118 task_runner()->PostTask(FROM_HERE, |
| 119 base::Bind(&UiSceneManager::SetLoadProgress, |
| 120 weak_scene_manager_, progress)); |
| 121 } |
| 122 |
| 123 void VrGLThread::SetLoading(bool loading) { |
| 124 WaitUntilThreadStarted(); |
| 125 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetLoading, |
| 126 weak_scene_manager_, loading)); |
| 127 } |
| 128 |
| 129 void VrGLThread::SetSecurityLevel(int level) { |
| 130 WaitUntilThreadStarted(); |
| 131 task_runner()->PostTask(FROM_HERE, |
| 132 base::Bind(&UiSceneManager::SetSecurityLevel, |
| 133 weak_scene_manager_, level)); |
| 134 } |
| 135 |
| 136 void VrGLThread::SetURL(const GURL& gurl) { |
| 137 WaitUntilThreadStarted(); |
| 138 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetURL, |
| 139 weak_scene_manager_, gurl)); |
| 140 } |
| 141 |
| 142 void VrGLThread::SetWebVrMode(bool enabled) { |
| 143 WaitUntilThreadStarted(); |
| 144 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetWebVrMode, |
| 145 weak_scene_manager_, enabled)); |
| 146 } |
| 147 |
| 148 void VrGLThread::SetWebVrSecureOrigin(bool secure) { |
| 149 WaitUntilThreadStarted(); |
| 150 task_runner()->PostTask(FROM_HERE, |
| 151 base::Bind(&UiSceneManager::SetWebVrSecureOrigin, |
| 152 weak_scene_manager_, secure)); |
| 153 } |
| 154 |
| 102 void VrGLThread::CleanUp() { | 155 void VrGLThread::CleanUp() { |
| 103 scene_manager_.reset(); | 156 scene_manager_.reset(); |
| 104 vr_shell_gl_.reset(); | 157 vr_shell_gl_.reset(); |
| 105 scene_.reset(); | 158 scene_.reset(); |
| 106 } | 159 } |
| 107 | 160 |
| 108 } // namespace vr_shell | 161 } // namespace vr_shell |
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