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1 // Copyright (c) 1994-2006 Sun Microsystems Inc. | 1 // Copyright (c) 1994-2006 Sun Microsystems Inc. |
2 // All Rights Reserved. | 2 // All Rights Reserved. |
3 // | 3 // |
4 // Redistribution and use in source and binary forms, with or without | 4 // Redistribution and use in source and binary forms, with or without |
5 // modification, are permitted provided that the following conditions are | 5 // modification, are permitted provided that the following conditions are |
6 // met: | 6 // met: |
7 // | 7 // |
8 // - Redistributions of source code must retain the above copyright notice, | 8 // - Redistributions of source code must retain the above copyright notice, |
9 // this list of conditions and the following disclaimer. | 9 // this list of conditions and the following disclaimer. |
10 // | 10 // |
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29 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 29 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
30 | 30 |
31 // The original source code covered by the above license above has been | 31 // The original source code covered by the above license above has been |
32 // modified significantly by Google Inc. | 32 // modified significantly by Google Inc. |
33 // Copyright 2006-2009 the V8 project authors. All rights reserved. | 33 // Copyright 2006-2009 the V8 project authors. All rights reserved. |
34 | 34 |
35 #ifndef V8_ASSEMBLER_H_ | 35 #ifndef V8_ASSEMBLER_H_ |
36 #define V8_ASSEMBLER_H_ | 36 #define V8_ASSEMBLER_H_ |
37 | 37 |
38 #include "runtime.h" | 38 #include "runtime.h" |
39 #include "top.h" | |
40 #include "token.h" | 39 #include "token.h" |
41 #include "objects.h" | 40 #include "objects.h" |
42 | 41 |
43 namespace v8 { | 42 namespace v8 { |
44 namespace internal { | 43 namespace internal { |
45 | 44 |
46 | 45 |
47 // ----------------------------------------------------------------------------- | 46 // ----------------------------------------------------------------------------- |
48 // Labels represent pc locations; they are typically jump or call targets. | 47 // Labels represent pc locations; they are typically jump or call targets. |
49 // After declaration, a label can be freely used to denote known or (yet) | 48 // After declaration, a label can be freely used to denote known or (yet) |
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411 explicit ExternalReference(Runtime::Function* f); | 410 explicit ExternalReference(Runtime::Function* f); |
412 | 411 |
413 explicit ExternalReference(const IC_Utility& ic_utility); | 412 explicit ExternalReference(const IC_Utility& ic_utility); |
414 | 413 |
415 #ifdef ENABLE_DEBUGGER_SUPPORT | 414 #ifdef ENABLE_DEBUGGER_SUPPORT |
416 explicit ExternalReference(const Debug_Address& debug_address); | 415 explicit ExternalReference(const Debug_Address& debug_address); |
417 #endif | 416 #endif |
418 | 417 |
419 explicit ExternalReference(StatsCounter* counter); | 418 explicit ExternalReference(StatsCounter* counter); |
420 | 419 |
421 explicit ExternalReference(Top::AddressId id); | 420 explicit ExternalReference(Isolate::AddressId id); |
422 | 421 |
423 explicit ExternalReference(const SCTableReference& table_ref); | 422 explicit ExternalReference(const SCTableReference& table_ref); |
424 | 423 |
425 // One-of-a-kind references. These references are not part of a general | 424 // One-of-a-kind references. These references are not part of a general |
426 // pattern. This means that they have to be added to the | 425 // pattern. This means that they have to be added to the |
427 // ExternalReferenceTable in serialize.cc manually. | 426 // ExternalReferenceTable in serialize.cc manually. |
428 | 427 |
429 static ExternalReference perform_gc_function(); | 428 static ExternalReference perform_gc_function(); |
430 static ExternalReference fill_heap_number_with_random_function(); | 429 static ExternalReference fill_heap_number_with_random_function(); |
431 static ExternalReference random_uint32_function(); | 430 static ExternalReference random_uint32_function(); |
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564 unsigned int num_bits_set; | 563 unsigned int num_bits_set; |
565 for (num_bits_set = 0; x; x >>= 1) { | 564 for (num_bits_set = 0; x; x >>= 1) { |
566 num_bits_set += x & 1; | 565 num_bits_set += x & 1; |
567 } | 566 } |
568 return num_bits_set; | 567 return num_bits_set; |
569 } | 568 } |
570 | 569 |
571 } } // namespace v8::internal | 570 } } // namespace v8::internal |
572 | 571 |
573 #endif // V8_ASSEMBLER_H_ | 572 #endif // V8_ASSEMBLER_H_ |
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